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Comment by DaiPlusPlus

> If they always chose the top scoring best thing to do, then their lives would be too mechanically optimized, lacking in whimsey and spontaneity, and anything the user told them to do would deviate from the optimal path, making their lives less efficient, more miserable.

Couldn't they add a "monotony" factor to the SimMotive struct that increases as their daily life becomes too uniform, which in-turn leads to greater overall unhappiness if it's too monotonous, or greater overall stress if their days become entirely unpredictable?

parent DaiPlusPlus 9 years ago

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