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Comment by pjmlp

Usually game developers changed language when the OS or game console's SDK release forced them to do so.

> These languages are not good choices for a game engine

I have seen these words written against C, Turbo Pascal, Modula-2, C++.

Some of the games I saw "written" in C for MS-DOS were like this all over the place:

    void my_func(void)
    {
       asm {
         /* 100% of my_func actual code */
       }
    }

Just as if C was a macro assembler.
parent pjmlp 9 years ago

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