Comment Comment by pjmlp Usually game developers changed language when the OS or game console's SDK release forced them to do so.> These languages are not good choices for a game engineI have seen these words written against C, Turbo Pascal, Modula-2, C++.Some of the games I saw "written" in C for MS-DOS were like this all over the place: void my_func(void) { asm { /* 100% of my_func actual code */ } } Just as if C was a macro assembler. parent pjmlp 9 years ago
> These languages are not good choices for a game engine
I have seen these words written against C, Turbo Pascal, Modula-2, C++.
Some of the games I saw "written" in C for MS-DOS were like this all over the place:
Just as if C was a macro assembler.