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Comment by shurcooL

> Potential solutions. Shader languages’ needs are not distinct enough from ordinary imperative programming languages to warrant ground-up domain-specific designs. They should should instead be implemented as extensions to general-purpose programming languages. There is a rich literature on language extensibility [27, 36, 39] that could let implementations add shader-specific functionality, such as vector operations, to ordinary languages.

I like this part.

parent shurcooL 9 years ago

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