Comment

Comment by ajg1977

Unreal has had the ability for games to create patches (new exe and changed/additional content) for some time.

Distribution and application is generally the harder part of diff patching though and I suspect most early-access games prefer not to worry about it (though 40GB seems a bit further along than early access!)

https://docs.unrealengine.com/latest/INT/Engine/Deployment/P...

parent ajg1977 9 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton