Still no diff patching support? I'm really sick of having to re-download 40 gigs every other day when an early-access game based on Unreal decides it needs to update.
Seriously, diff patching has been a thing for decades and we're in the age of artificially-restricted bandwidth allocation. If Unreal can't get with the times, then Unreal needs to go away and make room for engines that bother to use modern practices.
Seriously, diff patching has been a thing for decades and we're in the age of artificially-restricted bandwidth allocation. If Unreal can't get with the times, then Unreal needs to go away and make room for engines that bother to use modern practices.