> Do Android apps regularly encompass over 65.3k methods?
No. I've built huge applications that didn't come nowhere near that. I don't dispute some apps might run into that, but it's not a regular occurrence at all.
The real problem here is that it depends on what kind of libraries you're using. If you're liberal with adding a lot of all-purpose libraries when you only need a feature or two, you can run into that limit fast.
For example, look at the comparison table ("Replacing existing libraries") here:
No. I've built huge applications that didn't come nowhere near that. I don't dispute some apps might run into that, but it's not a regular occurrence at all.
The real problem here is that it depends on what kind of libraries you're using. If you're liberal with adding a lot of all-purpose libraries when you only need a feature or two, you can run into that limit fast.
For example, look at the comparison table ("Replacing existing libraries") here:
http://jeroenmols.com/blog/2016/05/06/methodcount/
If you just need to load an image, do you want a library with 12k methods (!) or 800?