> The rising power consumption of CPUs made it less attractive to focus on cycles per second, so clock rates stalled.
I'd pay for having more single-threaded performance on my desktop where power is not an issue. But I guess the average user (word-processing, browsing) does not care. Gamers also don't care since they can use special hardware, because games are more easily parallelized (if you divide the screen into individual blocks, then you can just divide the rendering work to individual cores).
I'd pay for having more single-threaded performance on my desktop where power is not an issue. But I guess the average user (word-processing, browsing) does not care. Gamers also don't care since they can use special hardware, because games are more easily parallelized (if you divide the screen into individual blocks, then you can just divide the rendering work to individual cores).