I always wonder how saving a few dollars in RAM pays off for the effort game developers have to make to ship games.
I mean the consoles sales are tens of millions, but I guess games titles are in the thousands and they spend a lot of money to cope with these limitations.
Interesting reading: How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on the PS1 https://news.ycombinator.com/item?id=9737156