> But then, toward the end of the project, it became clear that the game would not fit in memory on the Xbox 360 (which had 512MB of physical RAM, but of course a game could not use all of that)
Wow. Less than 512MB. I can't imagine how they fit stuff like Destiny and Halo: Reach into that.
Wow. Less than 512MB. I can't imagine how they fit stuff like Destiny and Halo: Reach into that.