Looking into it, it seems it was more specialized uses that people were using them for, not just generic hardware - I remembered that point wrong. The fact that they foot the bill for a lot of the hardware is still true though.
Being able to easily copy and run games is an entirely fair point, but I felt it was separate from what I (And who I responded to) was getting at. An open-hardware machine running steam still has DRM on the games - And it's a bit of a given that most devs probably wouldn't want their games on platforms that didn't at-least try to have this (Though there are notable exceptions). Having open hardware, and having open software are really two different things, and it's a distinction that's only really come apparent in the later gen systems.
In the past, game systems were fairly close to being basically embedded systems, with the games running on the bare metal, so generally speaking having open-hardware in such a situation makes piracy much easier, because the only protections are in the hardware itself. Current gen systems actually have full OS's and a kernel-mode user-mode split, like a regular PC. Even if the hardware was open, without access to kernel-mode while the OS is running piracy isn't possible. I will concede that opening the hardware possibly creates an attack vector for the kernel though, so from that perspective it really isn't something that they want to have to deal with - And they don't gain anything from allowing it.
That said, if you look at Steam, AFAIK they have no real big issues with piracy. Why that's the case is debatable, but you can obviously make it work without having to lock-down the hardware.
Being able to easily copy and run games is an entirely fair point, but I felt it was separate from what I (And who I responded to) was getting at. An open-hardware machine running steam still has DRM on the games - And it's a bit of a given that most devs probably wouldn't want their games on platforms that didn't at-least try to have this (Though there are notable exceptions). Having open hardware, and having open software are really two different things, and it's a distinction that's only really come apparent in the later gen systems.
In the past, game systems were fairly close to being basically embedded systems, with the games running on the bare metal, so generally speaking having open-hardware in such a situation makes piracy much easier, because the only protections are in the hardware itself. Current gen systems actually have full OS's and a kernel-mode user-mode split, like a regular PC. Even if the hardware was open, without access to kernel-mode while the OS is running piracy isn't possible. I will concede that opening the hardware possibly creates an attack vector for the kernel though, so from that perspective it really isn't something that they want to have to deal with - And they don't gain anything from allowing it.
That said, if you look at Steam, AFAIK they have no real big issues with piracy. Why that's the case is debatable, but you can obviously make it work without having to lock-down the hardware.