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Comment by bluecalm

I don't know much about DFS but it seems to me there is a simple solution to information leakage problem:

1)players construct their line-ups and have a local program compute a secure hash of it (with some player specific data in it like arbitrary 10 digit number at the start)

2)only hashes are posted before the game starts (or once a deadline for submissions is reached or w/e)

3)then a player is allowed to post a matching (to the hash) line-up

Failing to do 3) results in a loss.

Are there any problems with that solution?

parent bluecalm 11 years ago

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