zzlk

Joined 3 years ago

Karma
36
Submissions
16
Member since
Dec 12
I created the largest StarCraft: Brood War map archive that currently exists (and has ever existed): https://scmscx.com
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Recent submissions

Comment · 5 months ago
I'm interested. How can I get updates on this project?
Comment · 1 year ago
Comment · 1 year ago
I wanted to use this a long time ago but the rust support wasn't there. I can see now that it's on the front page with apparently first class support so looks like I can give it a go again.
Comment · 1 year ago
The strip is depressing, but the actual city outside of the strip is pretty cool. It's rapidly growing with very affordable housing. The food scene is excellent because of a diverse population. The nature scene is excellent. Electricity is very cheap, no income tax, low property taxes. Extremely well maintained and overbuilt infrastructure, very little traffic. A very nice airport (my favorite in the US) that is very near the population center and also with reasonably priced parking.

Vegas has a lot to offer and the strip really dominates the perception of it which is unfortunate.

Comment · 1 year ago
I'm working on a distributed object storage system to be the backing store behind my website (https://scmscx.com). It currently uses back blaze b2 which is good and cheap but I thought it would be fun to roll my own.
Comment · 1 year ago
JSON5 is exactly what you're looking for and has somewhat decent adoption. I use it for configuration on one of my projects and I really enjoy it.
Comment · 1 year ago
From the bottom of the article:

> # ps. By design, this website is as usable as YAML.

It's intentionally bad.

Comment · 1 year ago
It's the supply of when you should build it. In the early game it's essentially how many workers you have.
Comment · 1 year ago
I'm not sure about how it works in WoW but I can give you a warning about what happens in StarCraft. To prevent other people from editing StarCraft maps (which are MPQs), users would intentionally mangle the MPQ format in just the right way so that the game could still play it but other tools could not open it for editing. So, if there is anything like that going on in WoW world then it might be very hard to reassemble the original MPQs and get a byte for byte match.
Comment · 1 year ago
I'm surprised to see MPQ come up. What game is it?
Comment · 2 years ago
Comment · 2 years ago
to be clear because this is often a point of confusion (I believe it was done intentionally to be confusing but I digress). The remastered client is actually free, the HD skin (and ladder play) is $15. So you can play online with custom maps and the campaign and so on for free.
Comment · 3 years ago
Comment · 3 years ago
This is a nice solution. I came up with something similar where once it got stuck without making much progress I would just blow away a big radius and that would often help it get unstuck. I did eventually abandon this approach though. I can't remember the exact reason why but I think my back tracking system was not compatible with it. So if it got stuck after blowing away some tiles then it would be truly stuck and could not backtrack anymore.
Comment · 3 years ago
a) determine in bounded time whether any solution exists at all

I can't prove it but I think this is roughly the same thing as the circuit satisfiability problem, which is np-complete. So, I think the best thing you can do there is a very large exponential time bound.

b) use a deterministic procedure to find a solution

You can solve this problem deterministically with depth first search. But I found that to be pretty slow and generate not very aesthetically interesting results most of the time.

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