zeryx
Joined 11 years ago
Joined 11 years ago
You can make a complete masterpiece, and build it cheaply - but there's no guarantee you can do it again.
That's why there was such a massive push towards live service games and MMOs, or microtransactions - it's quite literally the only way to make one creative effort valuable 1 year post release.
I don't envy folks who make games for a living and I also don't envy the founders and leadership, it just seems do brutally difficult to do well.
I thought that was an interesting idea, but not something that could ever happen..
There are some people who are prone to addictions and there are others (like myself) who aren't, it's genetic - why should we let people prey on addicts?
The agents have incredible capabilities to develop any bit of code I need and to write good scripts to catch the most basic failure modes, they can even "play the game" by spinning up a VM and using ahk to trigger game state and take screenshots and gifs and use that to understand what it built.
Knowing what to build intuitively to maximise fun, or any other illogical human experience won't be RLable ever. Unless we're at brains in glass jar territory but I don't think we have to worry about that now.