zare_st
Joined 3 years ago
Joined 3 years ago
It's a war, things have changed.
If a line of code belongs in a project with one file and a main() function, the presumption of impact of that code line on overall code paths is trivial.
If that line of code belongs in a library procedure used by a million LOC project, presumption cannot be done if you don't the project internals and tooling.
Rewriting entire systems or frameworks because one thinks that it's hard to implement a certain class of features is almost always a recipe for disaster.
I'll show myself out
FreeBSD had to mock several parts of systemd in order to port newer GNOMEs that are dependent on systemd. rc still runs this software, but unfortunately software depends on systemd sockets which is absurd design choice but here we are. Again mocking the absurd interprocess part is the way to go, as opposed to supporting entire specification and API of systemd.
"Any unix" doesn't cut it, too general, too broad. You did ask in dual sense in your original question but then you specifically stated FreeBSD as an example; so I'm answering for FreeBSD specifically.
The problem that I have with opinion in your post is an implication about groups of people - people with skills that should supposedly write a systemd clone for FreeBSD or other Unices, and people without skills that are supposedly waiting for the first group to do some work so they can enjoy systemd on *BSD or wherever. Let me be blunt here, I can assure you this is not the case. Systemd is not a factor for anyone in BSD world and it's a factor only for people that would like to migrate from Linux and retain their usual workflow and muscle memory.
In practice this means more seamless 'isolation' in Linux case but that isolation is weak. Which perfectly corresponds to FreeBSD looking at server uses 99% of the time and Linux looking at the desktop too.
About your conclusion, I don't think that's based on anything so please do write on what facts do you base the assessment that FreeBSD has no resource limiting and isolation features, and that it would be a 'separate implementation', as FreeBSD always tends to upgrade and not change tools and interfaces, and that there is not enough interest from anyone to implement it, as most major FreeBSD features are actually paid for by FreeBSD sponsors.
Besides "daemon writers" could just default to foreground, because if it's ran as a daemon it is ran from a script hence nobody cares for extra option typing such as -d --daemon, it's written once in a file, as opposed to doing "program --foreground" every time you want it to run in front of you
You'd rather start here https://www.romhacking.net/games/884/ and read a romhacking guide. The asset editors and utilities might be enough. More advanced stuff by some asm hacking which may come in form of preexisting patches. Usually it requires understanding only a portion of game's architecture and memory layout.
If you're really keen to start such a project, as I would be keen on playing it, you're likely to spend entire first phase development in level editor getting the sprites and maps right.
If there is a thing, and topic about it has reached the internet discussions, the participants will have an opinion regardless of their actual practical knowhow about the thing. They'll form their opinion otherways. Platforms like Reddit favour a master opinion due to score and moderation system, so one out of N wrong theories will surface as the master opinion.
In real life, if you ask bunch of random people about the thing they don't know, you get wildly different answers, and largely no-one will back up anyone there. Certainly not in enough force to push a confidently wrong answer up as the "people's opinion"
Otherwise you're just switching port (16-bit) value to arbitrary 32-bit identifier.