yulaow
Joined 13 years ago
Joined 13 years ago
I just focus on one, I use on purpose very short interactions because I want to check every single function directly and not a whole 300lines file or 2000lines pr just at the end. Probably I am going slower than most of you but I feel I retain the knowledge of my codebase almost as good as when I was the one writing the code directly, and my PRs get very few review comments
What get me tired the most is when people submit to me a pr to review and I see immediately they full vibe coded it and just delegate to me the actual hard work of correcting the nonsense written in it with a single prompt without interactions. The worst is when you ask someone why they implemented something that way and they answer with "well calude made it, I really didn't think about it, now that I read it it makes no sense indeed"
I for sure know I would get a slap in the face
I fear this is just the classic "nerf the model just before we release a new version of it"
To make an example try to play a multiplayer famous fps (like battlefield6 or cod) on console and then on pc, it's not even the same experience. On pc it is basically full of aimbotters, wallhackers, nodamagers, etc every single damn game, on console you get the actual safe experience. Sadly this is one of the reasons why I play mostly only pve games on pc
The rule is general on purpose to allow the maintainer to freely remove whatever is very evident is just ai slop