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xinpw8
Joined 1 year ago
Karma
26
Submissions
14
Member since
Mar 5
View on Hacker News
Recent submissions
Comment · 4 months ago
hi, pokemon red expert here: that video has since been taken private. there is a new what i would assume to be version of that video posted here
https://www.youtube.com/watch?v=Ty_50J84fMY
and heavily redacted with most of the game actually omitted. very possibly this is just another case of anthropic protecting us from their models' immense power
Comment · 1 year ago
Thank you. Because I was just shaking my head "kids these days"
Comment · 1 year ago
not sure what you mean..details?
Comment · 1 year ago
as it stands, battling is wholly unimportant to completing the game, as long as the agents can eventually complete the trainer battles mandatory for plot advancement. it's funny because everyone thinks about battling when they think about pokemon. my first fn i wrote, back when we were still bumping around pallet town, was a battle reward function. it was trash and didn't work and was over-complicated. the crux of the problem is exploration over a vast, open-world map, and completion of the sundry storyline tasks at distal parts of said map in the correct sequence without the policy collapsing and without agents overfitting to, say, overworld loops.
Comment · 1 year ago
i had to look up how to do cut. like, i was hard-stuck.
Comment · 1 year ago
the only chatbot for me is smarterchild
Comment · 1 year ago
dyor we only tested it with a pufferfish, courtesy of puffer.ai / pufferlib RL library. i promise it doesn't work with random inputs.
Comment · 1 year ago
Very good to hear. Join the pyboy/pokemon discords!
https://discord.gg/UXpjQTgs
https://discord.gg/EVS3tAGm
Comment · 1 year ago
not our agents a hierarchical approach would be superior. add rl to claude and it's gg
Comment · 1 year ago
if you helped with pret then god bless you
Comment · 1 year ago
a cool idea, except that battling actually doesn't even matter to the ai. if you look at what the agent is doing during a battle, it is sort of spamming options + picking damaging attacks. it would be a stretch to say that agents were 'good' at battling...
Comment · 1 year ago
i am sorry for my awful qa on the site :((((((((((((
Comment · 1 year ago
It definitely cannot be beaten using random inputs. It doesn't even get out of Pallet Town after billions of steps. We tested...
Comment · 1 year ago
This is a first-in-world, isn't it?