xaitv
Joined 12 years ago
Joined 12 years ago
https://www.anp.nl/blog/305/privacywetgeving-mag-je-filmen-o... is a decent article(in Dutch) about some of the complexities of Dutch privacy law when it comes to filming people in public spaces.
That being said: I wouldn't really trust SaaS to not be vibe-coded either. The only difference there is that SaaS likely has a financial incentive to stay maintainable so you could argue that helps.
One of these attempts that I assume most people are familiar with but is an interesting read for those that aren't: https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootk...
I don't think I know any non-gamer that has an actual desktop, just people with laptops.
For the gamers consoles are the vast majority, of the PC gamers pretty much all use Windows. When I tell friends I use Linux it's mostly "oh yeah I looked into that as well when Windows 11 came out but didn't end up switching".
Some people really like to go in depth on mechanics, look up every little mechanic on the wiki and optimize their build. Other people just copy what someone else did and mostly just play the actual game. Both are totally valid ways to play as long as you're having fun.
If I think about how the devs could've designed their game so these tools aren't needed I feel like that'd be nearly impossible without a massive time investment to bring basically those exact tools ingame. The easier path would be to reduce complexity which would make the game appeal less to players who play precisely because they like the complexity. So an external wiki and external tools seems like the right solution here to me.
That being said I do get quite some ads on Twitch(and I know there's solutions to this, but they're separate from uBlock origin and I have to keep updating them cause they keep breaking so I stop caring sometimes). The way I solve it there is to just have 2 different streams open in 2 different tabs, one of them muted, as soon as ads start I switch to the different stream.