wool_gather
Joined 10 years ago
Joined 10 years ago
> Citation desperately needed!
You might find this take on QAnon from a game designer's perspective interesting:
https://medium.com/curiouserinstitute/a-game-designers-analy...
> It uses many of the same gaming mechanisms and rewards [as ARGs and LARPing].
> When players arrive at the “correct” answers they are showered with adoration, respect, and social credit.
> ... the breadcrumbs [from Q] are not facts, they are [...] Puzzles and clues for the “investigators” to uncover. [...] solving puzzles is extremely rewarding from a biochemical standpoint and the thoughts we gain from them are special to us.
Social persuasion/cohesion is another: we're all influenced by the views of the people around us (like it or not). When you see half a dozen people in one of your peer groups talking about $WEIRD_THING, you're naturally inclined to give it some time, and maybe some credence.
I don't disagree about the deep problems with regulating it, though.
You can't usually "win" the argument, just your own time.