wmil
Joined 16 years ago
Joined 16 years ago
The plan is to add it to my Minecraft MCP so I can have the llm build complex structures without too many MCP calls.
It's silly and useless but I'm having fun.
So patients and doctors fight to have things continue to be restricted so that their workplace insurance will pay for it.
I am curious how some of the effects look on a CRT.
Basically you pick a key, then it's just 7 buttons that play the notes in that key. Actually 21 because there are three octaves.
This has some neat effects. You can play thirds by just hitting every other button.
I wanted kids to get started playing as a group without having to worry about wrong notes. Everything is in the same key so it never sounds too bad.
There's not much to look at, I just started it last Friday. https://github.com/wmill/EasyMusic
I'll throw on some screenshots if there's any interest. I could actually use some feedback from someone who knows a bit about music, my knowledge is pretty minimal.
The sprites look really good, but the single background layer makes things look flat compared to the SNES / Genesis. Devs started working around that by updating some of the background tiles on each frame or using some of the sprites.
The SNES also could do layer blending effects. So while all of the input data could only be 256 colours, the PPU was spitting out a high colour signal after the effects were applied.
Sega of America was just really good at understanding the US market.
Sega did a US launch (August 29, 1989) of the Genesis 9 months after the JP launch. They had EA releasing sports games on the console in 1990.
The TG-16 came out in 1987 in JP but they waited 1 year 10 months to do a US release, so it came out after the Genesis. They didn't get any US developers on board.
A 1988 release of the TG-16 combined with some decent sports games probably would have been a success.
In Japan it came out in 1987, two years before the Sega Genesis. In the US it launched a few weeks after the Genesis. The pack in game was based on an anime that didn't come out in the US.
It's big weakness was probably that putting button batteries on HuCards was awkward, so it didn't really have many longer slower paced games with save systems.
Two big reasons. First, it's about running memory chips in parallel to increase bandwidth. Image data was hard to get to the screen fast enough with hardware in that era.
Second it allowed for simple backwards compatibility. Programs were used to writing directly to video memory, and in an EGA card the start of the video memory was valid CGA data. The rest of the colour data was in a separate bit plane.
KYC laws mean that his carrier has his name and email address and the feds probably got that without anyone informing the customer.