wheelie_boy
Joined 9 years ago
Joined 9 years ago
In the overall software development process, lots of people contribute different things to create the product.
The job of the software developer is to bring the amount of ambiguity in the specification to zero, because computers can only run a program with zero ambiguity.
There have been lots of high level programming languages that abstract away certain things or give the programmer control over those things. The real thing that you want to do is pick a programming language that allows you control over the things you care about. Do you care about when memory is allocated and deallocated? Do you care about how hardware is used (especially GPUs and ML accelerators) or do you want the hardware completely abstracted away? Do you care more about runtime or dev iteration time? Does your program need to exist in a certain tech context?
There's no programming language that will let people who care about different things deal with them or not deal with them.
1. Models are trained with 100% uncopyrighted or properly licensed input data
2. Every output of the ML model is evaluated to make sure it's not too close to training data
3. Copyright law is changed to have a specific cutout for AI
#1 is the approach taken by Adobe, although it generally is harder or more expensive to do.
#2 destroys most AI business models
#3 has been done in some countries, but seems likely that if done in the US it would still have some limits.
For example, I could train a model on a single image, song, or piece of written text/code. Then I run inference, and get out an exact copy of that image, song, or text. If there are no limits around AI and copyright, then we've got a loophole around all of copyright law. I don't think that the US would be up for devaluing intellectual property like that.
It would be as if instead of cars running on gasoline, they ran on chopped up horseflesh. Not good for the horses, and not sustainable in the long term.
That's what I listed as #1 - evaluate each individual output of the model to see if it violates copyright.
1. Evaluate every output from the model to ensure that none of the outputs are copyrighted
2. Evaluate every input to a model to ensure that the inputs are either not copyrighted or properly licensed
3. Change the definition of copyright so that ML models can do whatever they want
Nobody is doing #1, because that makes the business models not work. Established brands (like Adobe) are doing #2. I get the feeling that there are a lot of ML startups that are hoping that #3 will happen, but it seems unlikely
Ah yes, Flooz and Beenz. So silly, but at least they didn't use a small country's worth of electricity.
And then you export. Rather than exporting the entire procedural tree (which would require shipping the entire kernel), you approximate the curves with NURBS trimming curves. When you import from another CAD tool you need to deal with edges that only intersect within a given tolerance, and sometimes that tolerance is awful (Catia, I'm looking at you). Operations on toleranced edges are a huge source of complications.
And so on and so on. It would all be so much easier if the NURBS math could be exact
Both are really focused on UX, and license a kernel
The core problem isn't memory safety, it's due to difficulties with the mathematical foundation of NURBS surfaces. For example, the intersection of two NURBS surfaces can't be exactly represented by a NURBS curve.
I think it's probably possible to create a digital sentience. But LLM ain't it.
But some of us fail the test when it comes to LLM - mistaking the distorted reflection of humanity for a separate sentience.
https://www.thedrive.com/the-war-zone/23758/video-appears-to...