wdroz
Joined 10 years ago
Joined 10 years ago
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[0] -- https://github.com/excalidraw/excalidraw-mcp
[1] -- https://modelcontextprotocol.io/extensions/apps/overview
...
print(container.area)
> AttributeError: 'Container' object has no attribute 'area'. Did you mean: 'inner.area'?[0] -- https://docs.python.org/3.15/whatsnew/3.15.html#improved-err...
They really want your ID
But why the logo of the website/app should be aligned with the icon of the actions?
> The icons are thin, compared to the text, which is bold.
Why this is an issue?
I can somewhat agree with the other points, but I wouldn't call this "bad design." Just because the information can sometimes be presented better doesn't mean the previous way was bad.
You can also connect to some random corporate wifi and it's very likely that this will work (not necessary in "direct" mode).
I also totally agree that uv makes shipping python software smoother. Prior to uv I hesitated to use Textual to build cool TUIs for internal tools. But now, it’s a totally different story. I wish I had an internal tool to write with Textual right now.
Maybe by the time Toad is officially out, I will have a project ready to dive into.
I liked the DX with the tools and the `rsx!` macro. The use of `#[cfg(feature = "server")]` to define server-side code is interesting, it lets you keep a shared codebase for frontend and backend, while still controlling what gets compiled to WASM for the client.
[0] -- https://dioxuslabs.com/
[1] -- https://blazingboard.ch/ (not mobile friendly, sorry)
There are a lot of v0.x.x crates in Rust with frequent updates and breaking changes. As LLMs "learn" from code in the wild, they are exposed to different way to use the same crate and thus fail to produce working code "from memory".
But as soon as you explain how to use it with the latest syntax, they are able to fix the code.
uv tool install ty
Then you can use it anywhere ty checkIt's only for dev-specifics dependencies that they are using the uv-specifics section.
You can try uv in 2 min and see if you like it or not.
This was for the game counter-strike (I don't remember which version, either Source or early CSGO). The logic of the cheat was:
- I manually aim, with the sniper, close to the wall of an intersection
- I press a special key, then when the pixel at the center of the screen change, simulate input mouse click to "fire"
This was fun for maybe 1-2h, but the fun was more about the success of the project (from an idea to a working cheat) than getting some free kills while playing.
Like big data and machine learning.