waterTanuki
Joined 2 years ago
Joined 2 years ago
You and everyone reading this knows that was a political statement, not a technical assessment because a certain SecDef who played fast and loose with Signal chats didn't like that anthropic refused to let them use their models with weapon systems.
For as much hate as cloud gaming gets (the whole "you will own nothing and be happy" schtick) I see it as the perfect solution to online competitive games:
- Even if you own physical media, you don't own the servers or data necessary to run the game.
- Games can be run by an accountable third party who runs signed kernels and hardware with attestation.
- None of your personal information ever touches this hardware.
There is a middle ground where instead of playing all of your games remotely, you only play the online competitive ones remotely in order to protect your data and ensure a fair environment. Too many companies have become rent-seekers to the detriment of their customers that this won't be seen as a viable solution because of the negative connotations.
Do not mistake this for complacency. I will gladly pick up a torch or pitchfork the moment NVIDIA suggests I rent their servers to play Minecraft or Stardew Valley, but for games like Battlefield 6 I think this solution works perfectly.
There is heaps of context missing from this. Did the password manager itself get hacked, or did an employee leak a password for a single site that didn't use 2FA ?? The former strongly solidifies your point, the latter undermines it, and to be clear I don't think it's a good idea to use an employer sponsored password vault either.
It's obvious Apple isn't doing this to "protect the open web" because if that was true, they wouldn't have stopped developing Safari for Windows.
The irony of using a Google platform to promote ditching another Google platform lol.