vitalyd
Joined 11 years ago
Joined 11 years ago
As for hardware DMA’able memory, it’s true that it adds friction to work with in Rust. But C or C++ would fall into the same boat - one would need to sprinkle volatile or atomics, as appropriate, to avoid the optimizer from interfering. In Rust, you’d need to do the same (ptr::{read,write}_volatile or its atomics).
I’m having a slightly hard time imagining a db where “most” of the address space is DMA’able. I’ve some experience with kernel bypass networking, which has its own NIC interactions wrt memory buffers, but applications built on top have plenty of heap that’s unshared with hardware. What’s an example db where most of the VA is accessible to hardware “arbitrarily”?
Also, regardless of how much VA is shared, there’s going to be some protocol that the software and hardware use to coordinate. The interesting bit here is whether Rust and its type system can allow for expressing these protocols such that violations are compile-time detectable (if not all, perhaps some). Any sane C++ code would similarly try to build some abstractions around this, but how well things can be encoded is up for debate.
When a typical Rust discussion ensues, it’s commonly implied (or occasionally made explicit) that “write X in Rust” == “write X in safe Rust”. And this is the right default. But I think any non-trivial system hyper optimized for performance will have a healthy amount of unsafe code. The more interesting question, to me at least, is how well can that unsafety (and the “hidden”-from-rustc protocol) be contained.
As for a db scheduler obviating the need for a compiler to arbitrate ownership, that’s certainly true to a degree. But, this comes back to the protocol I mentioned - the scheduler is what provided the protocol and so long as other components work via it, it can provide safety barriers (and allow for optimizations). But again, I don’t immediately see why Rust (with careful use of unsafe) couldn’t do the same. And afterall, everything is safe so long as things play by the (often unwritten or poorly so) rules. Once systems get big and hairy, it gets tougher to stay within the guardrails and that’s where getting assistance from your language/compiler can be very helpful.
Some of the Rust libs/frameworks for embedded/microcontrollers deal with hardware accessible memory and otherwise “unsafe” protocols, but I’ve seen some clever ways folks encode this using Rust’s type system.
However, ZGC will have read barriers and if Shenandoah ever gets integrated into Hotspot, it has them too.
I know one can look at this as being unimportant because only unsafe code that works with Sync types carries the burden of upholding the invariants. But, I still contend that memory ordering ought to be discussed, somewhere, while there's no official memory model documentation (not even sure that's in the plans, although I feel like I may have come across a github issue for that).
Anyway, I don't think I'm saying anything new in this reply over my others. If you feel existing docs are adequate in this regard, that's fine - we can agree to disagree :).
Sequential consistency is irrelevant to the example I gave of a single valued struct. I wasn't talking about any ordering with respect other loads/stores.
Unsafe discussions that I've seen rarely talk about fences - they tend to focus on raw pointer ops, ffi, transmutes, unbound lifetimes, and in general, are single thread focused.
Given there's no official memory model, similar to say Java Memory Model, there's not much to go by (correct me if I'm wrong). The JMM, for instance, spells out what needs to happen for happens-before edges to be created. It also talks about racy publication of values. Granted there's no close analog to Rust's unsafe in Java. But saying "T: Sync means it's free of data races in safe code", while correct, is a slightly vacuous statement since that T interacts with other components. And yes, those components will likely involve unsafe code, and unsafe code has its own caveats, but still, I don't think it hurts to make this more pronounced. Concurrency is a special beast, rife with its own hard-to-debug hazards. Being a bit more verbose and possibly repetitive about the hazards won't hurt :).
At a high and general level, yeah, it's all "unsafe". But, most conversations about unsafe don't talk about this aspect. So while what you say is true, I'm merely pointing out that this concurrency aspect doesn't seem to be mentioned much. And while it's implied at a high level, I think it's worth mentioning.
Basically, there's no issue - I just think this should be called out more when concurrency is discussed.
The volatile I mentioned isn’t due to concurrency of userspace threads, but to avoid the optimizer from eliminating read/write operations. If the src/dst of those memory ops is DMA’d memory touched by hardware, you’d need to do that. Has nothing to do with concurrency.
Capability to spill to disk is certainly needed, no argument. But “most” of the address space and “most” of the runtime structures? Can you elaborate? Is there an OSS example or some paper or any discussion of such a thing in the open?
You can have custom smart pointers in Rust just as well, and back them with your own mem allocator. While there are features in C++ not currently available in Rust, C++ facilities “far beyond” is hyperbole. How well do you know Rust? Genuine question.