vinkelhake
Joined 15 years ago
Joined 15 years ago
If you previous had three distinct Vec objects, then Rust would guarantee that you can't index out of bounds. If you now put all those objects into a single Vec and rely on offsets, then you now open the door to indexing out of range of these sub-slices without any panics.
It's a minor point, and it doesn't really invalidate the optimization, but I'm surprised the article didn't mention it.
Don't get me wrong, a game like Fable was pretty good, but it was nowhere near what he was effectively selling back when it was known as Project Ego.
That Molyneux chose to make a mindless clicker as his first game with 22cans really can't be blamed on anything or anyone other than Peter himself.
As well as an effort to get it standardized: https://isocpp.org/files/papers/D3939R0.html (in C++).
Sad.
I see it in a different way. The fact that "web UI slop" has managed to make great inroads on the desktop is an indictment of the state of native toolkits. If you think it's a problem that desktop apps are being written with web toolkits, the solution for that isn't to shame (as the term "web UI slop" clearly tries to do), but rather to figure out how to improve the native toolkits.
The opportunity to improve those toolkits was always there, and the ball was dropped.
Instead - here's [0] Ben Daglish (on flute) performing "Wastelands" together with the Norwegian C64/Amiga tribute band FastLoaders. He unfortunately passed away in 2018, just 52 years old.
If that tickled your fancy, here's [1] a full concert with them where they perform all songs from The Last Ninja.
[0] https://www.youtube.com/watch?v=ovFgdcapUYI [1] https://www.youtube.com/watch?v=PTZ1O1LJg-k
You've been able to build and run Chromium on ARM Linux for a long time (I'm running it right now), it's just that they haven't provided an officially branded Chrome.
This is a good thing. While Chromium works well, there are a few things (like syncing) that is a bit of a pain to set up.
I've been meaning to do a write up of the project, but I keep putting it off. I wrote the software bits in C++. To speed up iteration (i.e. not have to deploy to real hardware for every tweak to the game code), I made a small web harness that ran the core logic as wasm.
But the conspiracy brained part of me can't help to think that part of this is sour grapes. Vinnie contributed a lot to the failed proposal to add networking (loosely based on ASIO) to the C++ standard. That proposal eventually lost out to the sender/receiver library[0] which is getting added in C++26. That still doesn't have actual networking, but lays the groundwork.
It remains to be seen how well sender/receiver turns out. Given ranges (another Niebler addition), I'm not super optimistic.
[0] https://en.cppreference.com/w/cpp/experimental/execution.htm...
See also: any programming thread and Rust.
* I installed Fedora 43 and it (totally unsurprisingly) worked great.
* I installed Steam from Fedora's software app, and that worked great as well.
* I installed Cyberpunk 2077 from Steam, and it just... worked.
Big thanks to Valve for making this as smooth as it was. I was able to go from no operating system to Cyberpunk running with zero terminals open or configs tweaked.I later got a hankering to play Deus Ex: Mankind Divided. This time, the game would not work and Steam wasn't really forthcoming with showing logs. I figured out how to see the logs, and then did what you do these days - I showed the logs to an AI. The problem, slightly ironically, with MD is that it has a Linux build and Steam was trying to run that thing by default. The Linux build (totally unsurprisingly) had all kinds of version issues with libraries. The resolution there was just to tell Steam to run the Windows build instead and that worked great.
I remember 15 or 20 years (has it been that long?) when the Haskell people like dons were banging on about: 1) Moore's law being dead, 2) future CPUs will have tons of cores, and 3) good luck wrangling them in your stone age language! Check out the cool stuff we've got going on over in Haskell!
But if gaming is what you're actually interested in, then it's a pretty terrible buy. You can get a much cheaper x86-based system with a discrete GPU that runs circles around this.