vgatherps
Joined 8 years ago
Joined 8 years ago
It’s strictly more complicated and slower than the obvious thing to do and only exists to satisfy the abstract machine.
Iirc the work on safe transmute also involves a sort of “any bit pattern” trait?
I’ve also dealt with pain implementing similar interfaces in Rust, and it really feels like you end up jumping through a ton of hoops (and in some of my cases, hurting performance) all to satisfy the abstract machine, at no benefit to programmer or application. It’s really a case where the abstract machine cart is leading the horse
They've never been at the forefront of latency games, like Jane Street isn't the firm sweeping equity markets since they have the fastest radio network out of CME (dubious value) or getting their quotes first-in-line every time.
Is Paul's statement much different from the statement "talk is cheap"?
> How do you justify using AI for your game art? I have thought about this, and couldn't justify it. I also know that I hold on to morals almost to a stubborn degree.
different from
> How do you justify using Blender for your game art? I have thought about this, and couldn't justify it. I also know that I hold on to morals almost to a stubborn degree.
Aside from a vague implication that it is immoral to use an AI tool instead of <some other tool> to generate your own game art?
Most problems I see with moderns statistics aren’t of the form “ohhh, they fooled you by using a subtly wrong statistical metric to ascribe significance” but “the way the data was gathered/interpreted is fundamentally wrong and made to mislead”
It absolutely has to be something like this at a bare minimum. The whole "We pay full base" argument is nonsense when the TC is multiples of base.
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