vanadium1st
Joined 4 years ago
Joined 4 years ago
Citizens of this city high in the sky imagine it so fully in their minds that no one there needs to open their eyes to walk the streets and live their normal lives. But if one makes the mistake of opening their eyes and tries to see the city directly, they would immediately fall through the clouds to the ground deep below.
Citizens there gather their tools at the bottom of a giant staircase and climb up countless stairs, only to find out that what they were planning to do has already been done by the time they reach the top.
Dissapointed, they descend to grab a new set of tools and make new plans for tomorrow, only for the same thing to happen again.
In my opinion, VR gaming never becomes more than a gimmick. It adds a questionable improvement in graphics and immersion at the incredibly high cost of excluding yourself from the real world. Right now it’s not worth it, and I don’t think it ever will be, no matter how good the graphics get. That’s assuming they even solve the motion sickness problem, which doesn’t seem solvable to me at this point.
The motion controls in VR will also always be severely limited by the fact that you can’t see your surroundings. You can’t meaningfully move around or swing your arms fast in any realistic home environment when you’re in full VR. You’re constantly at risk of punching something or breaking something, or both. So the controls have to become really stiff and avoid requiring wide movement, at which point you might as well just push buttons on a gamepad.
But AR is a completely different thing. No motion sickness, no risk in any movement, you can move around without silly threadmills, and no exclusion from the world. It’s truly amazing. The AR boxing, pickleball, ping pong and golf are so much closer to real thing then to a videogame adaptation, even the shitty Quest graphics don't ruin the magic. Those AR experiences don't work on videogame rules and really deserve their own name and category - they're as different from gaming as books are from movies. If VR headsets don’t die out, AR is going to be the thing that brings them to the mainstream. I just wish it had more attention, more apps, and more non-Meta mainstream platforms. Not this time, sadly.
He looks at a city and then draws a picture of it. It’s very detailed, so we assume he remembered all of it and recreated it accurately. But if you compare any part of it it to the actual photo of the city he saw, you’ll see that he only recreated it roughly — some landmarks, the general shape of the coastline. He probably got the number of bridges right.
But you couldn’t use this as a map. If you were trying to find a particular building that isn’t among the top 15 most memorable ones, it’s probably not in his drawing, with a completely random building taking its place instead. Every part of that drawing is filled with mistakes and assumptions that would never be made by someone who could actually see the landscape in their mind like a photo.
And it’s the same with every other claim of photorealistic memory - it’s always some kind of trick where people have a decent but realistic level of memory. And then they fill the gaps with tons of generated detail that we either can’t check, or wouldn't bother to check.
I’m an artist - I draw professionally and studied drawing in a group setting. It seems like a profession that would require the highest level of visual imagination. And I wish I could see clear pictures in my head, but I don’t. I need to have a reference in front of me, constantly compare it with my sketch, and refine it using knowledge and techniques that took years to learn.
When discussing this concept with my artist peers, many say they’re at 1. But they clearly aren’t - I can see that in their work process. There’s an immediate difference in art quality depending on whether the artist is drawing from reference or not. If someone could truly see the picture in their head and draw from it, they could skip years of art training and become good almost immediately. Such a genius would be clearly obvious to their peers. But I haven’t met a single person like that - it seems like everyone works with roughly the same hardware as I do and has to develop the same workarounds to become good.
I believe that Kim Jung Gi was a 1. I’m sure there were other historic geniuses with such a superhuman ability. But I’m also sure that 99% of people just aren’t there - whether they admit it or not.
https://www.youtube.com/watch?v=zWcEruvc9eA&t=72s https://soundmondo.yamahasynth.com/user/7744
I am Ukrainian, and when some years ago my government banned the most popular social network at our country - Russian-made VK, I felt strange about it. I kind of understood some of the security concerns, but didn't feel like they were enough to turn off my open internet fantasies and free-speech absolutism.
Now I totally get it and am happy that it happened sooner that later. Turns out that the security concern was as real as it gets. Russia gets info from VK to jail hundreds of people, and at least they one less weapon to use against Ukrainians.
And I have to admit that I've used VK and probably wouldn't stop doing it if my government didn't ban it. Now I am kind of hoping that they will do the same with TikTok. With all of this experience I still have no strength to quit it by myself.
My first one was in graphic design. I've studied it in college and done it professionally for many years. At first it was fascinating and artistically fulfilling. Each new logo was a small new adventure. I've worked on them for weeks, I fought with clients to keep my ideas, It took tons of effort from me and from them to achieve something. Through the years I became so much better at logo making. It took me a week to produce a logo that I was kind of happy with. Now I can do 5 better ones just in a couple of hours. I went through the same process that the author of the article went and became an art-producing machine. But at the same time I burned out and lost the love for my artworks. They lost their story and meaning. They were not special anymore. I remember the projects I've worked on in the first months of my career, but it's hard to remember what I've worked on last month. My hands are having fun doing what they know, but the artistic soul feels empty and unfulfilled.
At some point of burning out on graphic design I've picked up music. Started singing, learning instruments from scratch, writing simple stuff. Five years later, I have about 10-15 songs that I am really happy with. I don't have children, but those songs are the most similar that I've experienced to fatherhood. I am so proud of them. They don't feel like mine, or even like a part of me, but I love them and am happy that I did what was needed for them to exist.
My musical life is an absolute struggle. It was so hard starting learning music in my 20s from scratch. It was hard picking up each instrument, hard to perform before people. Each song takes me months of stressful rewriting. I still haven't recorded most of my stuff and am sticking to live performance for now. Of course I spend most of my practice time thinking of how I can improve this process, get better, more efficient. I love my songs and I want to be able to create much more of them and much faster.
But at the same moment, do I?
I did the same thing to get into the logo industry. In the process of learning I've analysed hundreds of logos made by other artists. I've tried hard to understand how they work, copy the best practices and styles and do the my best effort so my logos could be as good. I've trained on this dataset and got to be successful enough to become a part of it.
I don't have a moral problem with AI doing the same. It will probably be hard to compete with it, but for now I manage. If I won't be able to compete anymore - I will adapt and apply my skills elsewhere.
And until someone does any job for some amount of money, a beginner can start his career by doing the same job for less money. This will still be the case no matter what technology comes next.