Recent submissions

Comment · 2 days ago
Yes. I do see people describe Kimi models as as open weights all the time, and they have somewhat similar licensing restrictions to this
Comment · 3 days ago
> they seem to be the ones going around saying they're going to replace peoples jobs, and usurp the value of human labor.

I don't see why an alternative provider that is quiet but also scrambling to make AI smarter is any safer for jobs. Wouldn't we rather orgs speak honestly about the risks of the industry?

I find it odd that we talked for decades about companies being evil for covering up problems (chemical companies, etc), yet it turns out people hate the ones that talk about risks openly even more.

Comment · 3 days ago
That's one issue from one distro 18 years ago. Have there been recent things? This thread is about a today's MacOS, and an issue known publicly for more than a week.
Comment · 4 days ago
Yes, even though I'm ok with its use in many circumstances, if I can immediately tell it's AI that usually means the person was very lazy when making it. It's boring when everything looks the same.
Comment · 5 days ago
Oh, I agree it's not ideal. But the kind of people who were willing to move to a new IDE are also the people who will now be first to ditch IDEs completely. The people who stuck to their traditional IDEs are likely the ones paying subscriptions.

I actually think they could do something more radical than Fleet today after seeing the (alpha, but impressive in use) ArtCraft apps, and translations like Bun. They could embrace still being the best traditional IDE, translating their trademark intelligence, with a lot of the heaviness removed. The thing that struck me about the ArtCraft apps was how fast and light their interfaces felt compared to the originals.

Comment · 5 days ago
Nice idea. I've been thinking lately that the much-maligned genre of "edutainment" is going to come back tremendously now that games are cheap and quick to make for any concept you might want to learn.

Unlike normal game projects, they don't need to be as raw fun as a professional game, nor cover a popular-enough topic to be sellable to others, they just need to be fun enough to make you stick with the learning process for an afternoon.

Comment · 6 days ago
Many of the improvements and refreshed design were "backported" into the traditional IDEs.

And fleet was made to attract the VSCode generation, who they were starting to lose new user momentum to. But VSCode is no longer the biggest threat.

Comment · 6 days ago
It may or may not have, but it does match my experience that haiku is quite good at coding implementations on its own now
Comment · 15 days ago
It seems pdf chose jpegxl, so they would have shipped with a decoder regardless. But, yeah.
Comment · 15 days ago
What are you viewing with?
Comment · 15 days ago
Note that progressive rendering is now supported by avif, and the comparison in the OPs post makes is appear quite a lot better.

It does sound like the remaining areas jpegxl is better at are almost all non-web use cases.

Comment · 15 days ago
Yes
Comment · 16 days ago
I'm not sure what the mistake was there? I thought their whole thing was judging orgs by cost:benefit calculation, which this seems to fit.
Comment · 16 days ago
> They pick battles they can win and don't engage with ideas that really are challenging to their reasoning methods or priors

What's an example of one?

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