tzumaoli
Joined 6 years ago
Joined 6 years ago
Though, a problem is that if the generated video itself has inconsistent information, e.g., the object changes color between frames, then your point cloud would just be "consistently wrong". In practice this will lead to some blurry artifacts because you blend different inconsistent colors together. So when you turn around you will still see the same thing, but that thing is uglier and blurrier because it blends between inconsistent coloring.
It will also be difficult to put a virtual object into the generated scene, because you don't have the lighting information and the virtual object can't blend its color with the environment well.
Overall cool idea but obviously more interesting problems to be solved!
But I agree there should be a lot more work in this area!!
For me, I kind of wish this site to go back to the good old days where people just share their nerdy niche hacker things and not filling the first page with the same arguments we see on the other parts of the internet over and over again. ; ) But granted I was attracted by the clickbait title too, so I can't blame others.
That being said, it's very hard to tell it apart from a normal poorly-written paper from a quick glance. If you tell me it's written by a graduate student, I would probably believe it. It is also interesting in a way that maybe for low-dimensional signals there are some architecture tweaks we can do to modify the existing diffusion model architectures to make things better, so maybe not 100% BS.
By the way: graphics community does recognize contribution on fast and robust polynomial solvers! See the very recent work from Yuksel http://www.cemyuksel.com/research/polynomials/