Recent submissions

Comment · 11 days ago
Bold to say that in a forum of software developers, haha
Comment · 25 days ago
Vibe coding gta 6 haha
Comment · 1 month ago
I’ve been having a lot of fun implementing most of these on the GPU, and being okay with saying “sorry” to integrated graphics.

The pure bandwidth on a GPU is insane. 1000fps with infinite render distance.

Comment · 1 month ago
I would assume it’s actually so they can allow it to spread before it gets activated. Then do something that affects the entire chain of package dependencies
Comment · 1 month ago
Sorry, why would you “love to watch” something being forced?
Comment · 1 month ago
Canadians are not using that as a real insult, no. “Child fucker” is an insult that is often used, however the USA does not consider that an insult.
Comment · 1 month ago
When it does run out, are you able to replace the battery? Or is it something way more painful than that?
Comment · 2 months ago
Even the author of clean code would fall under someone who can’t program
Comment · 3 months ago
Haven’t had the chance to use it use it yet, but the writeup on it is super cool.

Encourage anyone to check it out

Comment · 3 months ago
I don’t think anyone was claiming that it was impossible. Unreal is literally source-available so of course
Comment · 3 months ago
Vibe coding an engine is way harder than vibe coding something onto an existing engine. It’s something I have worked on for fun in my free time.

I have the ability to make the engine I’m making on my own, but trying out AI for the experience. It really sucks in ways that make it good for what an engine needs. A good engine needs to plan pretty far ahead and plan well at high architecture level. AI is actually awful at that despite it being okay at making plans at implementing said plan.

Comment · 3 months ago
I feel like there’s probably some GDC talks about mega textures from doom 2016.

I also remember seeing a bunch of cool explanations of their rendering pipeline

Comment · 3 months ago
Could you give an example of something excellent and either innovative or influential that did not sell well? It’s a question I have sought to answer myself. Especially if you can find one that doesn’t take development costs into account.

So I’m looking for an “objectively” (figuratively) excellent game, that has not sold many copies at all. A game on steam that should be popular but isn’t. Do you have any examples?

Comment · 3 months ago
It isn’t like that, and it is true. Lots of games in a specific engine share common traits. From physics, to rendering, to more specific engine stuff (think of using the full suite of lumen/nanite/ue5 rendering whatever).

Even the character actor can sometimes feel similar. Visuals are by far the most indicative thing of an engine. Don’t forget about unreal’s awful shader stutters.

calling that ridiculous is extremely strange. Feel free to prove it false I guess?

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton