tinywind

Joined 4 months ago

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394
Submissions
35
Member since
Jun 13
tinywind.io
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Comment · 4 months ago
Good that was the point! I don’t engage with bad faith commenters seriously, especially when we have so many helpful comments in this thread, hope this helps!
Comment · 4 months ago
If you notice this is how the conversation went with every single other person who wanted more realism. Instead Tyler decides to call it false advertising, gaslighting, etc. absolutely mental breakdown from him instead of actually giving feedback. He comes across like he’s 10 years old haha

What he doesn’t realize is this game is only a month old in active dev, no one is trying to dupe customers I’m trying to learn what I’m missing. Obviously I can make some changes to push realism on the wind physics, and this will be updated.

Comment · 4 months ago
Gusts and regional storms on the map are a great idea! I’ll be adding those in
Comment · 4 months ago
He’s been harassing and insulting me in multiple threads for trying to learn how I can push the realism on my wind physics!
Comment · 4 months ago
To be clear you’ve called me childish, gaslighting, a liar, and obnoxious for trying to seek advice in a thread :) this is the gut reaction of someone who is mentally unwell, hope you seek help for yourself
Comment · 4 months ago
Hi Tyler this game is in early alpha, we’re still changing physics and simulation dynamics week by week. This is not a final state. Unfortunately you’re not able to have a nuanced conversation and provide actual feedback unlike everyone else in this thread. Hope you have a good day!
Comment · 4 months ago
Totally heard, this game is still in early alpha and I’ve been updating the sailing dynamics week by week. This thread gave me a lot of valuable direction to push the realism more. Thanks for checking it out either way!
Comment · 4 months ago
Thank you so much, that function is so simple! I’m going to be updating the sailing realism in a future patch and will be sure to update the sail turning constraints.

I do this to a certain extent for galleons on the Spanish map but should update the rest too

Comment · 4 months ago
This is really useful, thanks! I’ll be making a sailing realism pass next week and will try to update it to reflect the square rigging dynamics a little better
Comment · 4 months ago
Thank you, yes! We’re planning a steam release soon where we would add controller support on launch
Comment · 4 months ago
Actually thanks for the reminder! I’ll be adding “real wind physics” to my steam page, website header, and other marketing material. Thank you!
Comment · 4 months ago
Comment · 4 months ago
Thanks for checking out the game! The correlation isn’t that vague it’s actually explicitly defined here: https://tinywind.io/wiki/sailing#point-of-sail

Always trying to find a balance of realism vs arcade feel on the gameplay. Let me know how you would handle sailing upwind/downwind instead, always love more suggestions!

Comment · 4 months ago
This is an amazing idea, definitely going to explore this! It could even prompt you to cut upwind and dive ships effectively, there could be a lot of depth here

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