timme
Joined 16 years ago
Joined 16 years ago
In future posts of similar nature I suggest clarifying visualizations with labels, or moving the legend much closer to the chart.
- giant rusty-looking "R" logo
- "... you can use Rust for ..."
Pre-packaged chart solutions will never achieve 100% of what you're trying to do because the options for customization of charts are endless.
Learning the basics of d3.js will liberate and empower you.
This is a fantastic place to start: http://chimera.labs.oreilly.com/books/1230000000345/index.ht...
If you're a web developer you can start at chapter 6 and stop as soon as you know enough to do your thing.
SQL a 'finnicky language'? Are you for real? Jesus.
Most bots, or trivial helpers like macros, are written by the players that have spent a lot of time in a game and identified the elements most worthy of automation. The player's lack of in-depth technical knowledge then leads to the mass of crappy bots out there.
If you're coming from the opposite side, i.e. you have technological knowledge but don't know where to start, all you're missing is domain knowledge of an individual game or genre to figure out what you actually want to build.
Edit: it's also worth noting that game AI and bots are pretty different problems.
the "no-nonsense, speed first" policy and the fact that it's actually being executed are my favorite things about the service.