Recent submissions

Comment · 12 days ago
Looks great in curious how it was made
Comment · 13 days ago
Is it? Genuinely asking.
Comment · 2 months ago
Reminds me of that saying "The youth is wasted on the young". It's only once we truly have no time do we realize how much time we really had.

I love my kids but they take a lot of time. Wouldn't change it for the world though.

Comment · 2 months ago
I think this is the point though right? The author is saying that he rejects this dichotomy and he's attempting to take on both even if others might perceive it as impossible.
Comment · 3 months ago
Completely agree! Unfortunately this is the Unity MO.

A tool that's a bit half baked.

They have been doing a hell of a lot better lately though.

Comment · 3 months ago
Unity native files are still pretty much a nightmare to merge. With that said I find it's not too hard to break things up in a way that multiple people can work on separate pieces of the game so the actual files don't need to be merged.

While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.

Comment · 3 months ago
Unity video player leaves a lot to be desired.

The standout option for a more elaborate video handling was typically AVPro. It's a really good option, with that said with vlc stepping up hopefully it's no longer strictly necessary.

Comment · 3 months ago
Man I do ponder this all the time.
Comment · 4 months ago
Isn't this what git lfs is effectively?
Comment · 4 months ago
Indie dev here. Making games is hard it is one of the few spots in software where all disciples have to come together to make something compelling.

I've done a lot of programming on various sub sections of the disciple and it still remains to me the hardest one to crack for AI.

It's undoubtedly am incredible tool for accelerating output but I think it's going to be the hardest for ai to commoditize as a whole.

Comment · 5 months ago
Article was good.
Comment · 7 months ago
This is kind of profound.
Comment · 7 months ago
Would love to know what industry you ended up in. Daydreaming about working with my hands out and about one day lol.
Comment · 9 months ago
A rare show of vulnerability on hackernews. I commend you and echo the sentiment!

I really appreciate you sharing your story. Know that it does not define you and you are absolutely loved and are worthy of love, especially from yourself.

Comment · 11 months ago
As a game developer who's primary tool I utilize is Unity I always find outside sentiment about it funny.

There's no doubt that Unity has put its users through the ringer over the last few years or so.

That said I still for the most part enjoy working with it. I think Unity had the right idea in regards to a lot of the toolset but unfortunately it's suffered in regards to stability.

With Unity 6+ though it really feels like we're starting to see the fruits of Unity labor. UI Toolkit, input system, rendering pipeline the package manger and more are finally starting to feel stable.

Additionally the engine itself feels far more rock solid then it had in years.

A rather large piece for me also really just enjoys programming in C#.

I'm actually super pumped that we have a great open source game engine to keep Unity on the straight and narrow. I'm also pumped that we have an amazing tool like Unreal for things more AAA in nature (although that's certainly not all). I personally think Unity is perfectly sandwiched in the middle of those options.

With the right ideas and execution I think it's going to be really exciting to see where it ends up.

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