thsbrown
Joined 6 years ago
Joined 6 years ago
I love my kids but they take a lot of time. Wouldn't change it for the world though.
A tool that's a bit half baked.
They have been doing a hell of a lot better lately though.
While plasticSCM has come a long way, I still find it a bit buggy and hard to work around. I miss the more advanced features of git.
The standout option for a more elaborate video handling was typically AVPro. It's a really good option, with that said with vlc stepping up hopefully it's no longer strictly necessary.
I've done a lot of programming on various sub sections of the disciple and it still remains to me the hardest one to crack for AI.
It's undoubtedly am incredible tool for accelerating output but I think it's going to be the hardest for ai to commoditize as a whole.
I really appreciate you sharing your story. Know that it does not define you and you are absolutely loved and are worthy of love, especially from yourself.
There's no doubt that Unity has put its users through the ringer over the last few years or so.
That said I still for the most part enjoy working with it. I think Unity had the right idea in regards to a lot of the toolset but unfortunately it's suffered in regards to stability.
With Unity 6+ though it really feels like we're starting to see the fruits of Unity labor. UI Toolkit, input system, rendering pipeline the package manger and more are finally starting to feel stable.
Additionally the engine itself feels far more rock solid then it had in years.
A rather large piece for me also really just enjoys programming in C#.
I'm actually super pumped that we have a great open source game engine to keep Unity on the straight and narrow. I'm also pumped that we have an amazing tool like Unreal for things more AAA in nature (although that's certainly not all). I personally think Unity is perfectly sandwiched in the middle of those options.
With the right ideas and execution I think it's going to be really exciting to see where it ends up.