Recent submissions

Comment · 3 years ago
The headline should be blogspam/listicles because they are certainly not articles.
Comment · 3 years ago
...no noise overlay on the input images to at least get some sort of frame by frame consistency? -.-
Comment · 3 years ago
It doesn't and it tags nearly everything not written by an 8th grader as written by AI... even this exact article.
Comment · 3 years ago
Bart say the line. "It's always DNS."
Comment · 3 years ago
I have two blind family members and iOS changed their life and is adding new features with every update. Android on the other hand is an atrocious mess of half-assed features. There is no implementation either from google or third parties that come even a smidge close. Until that gap is fixed, I will hand my money over to apple and will lobby everyone to do the same.
Comment · 3 years ago
SAP
Comment · 3 years ago
There is sadly not a lot of information out there for the early years of cinematics. Your best bet is old issues of "3dArtist" or "Cinefex". They float around on various torrent trackers. Blizzard has hardcovers for most of their franchises with a lot of history and there is also a behind the scenes & cinematics DVD Set for diablo. Square had behind the scenes books for all of the final fantasies prior to 13. There is also a TV documentary "Light&Magic" on Disney about ILM (LucasArts) which is primarily about their feature film vfx work but goes also into some details of "LucasArts" cinematics (mainly early Star Wars Games).
Comment · 3 years ago
Blizzard was a Maya (and it's predecessor PowerAnimator) shop in the 90s and the RE3 cinematics were done with lightwave. Lightwave pivoted from general cg to more of a architectural focus in the last decade.

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