theyliesoeasily

Joined 3 months ago

Karma
28
Submissions
22
Member since
Jul 28
View on Hacker News

Recent submissions

Comment · 2 months ago
Their bugs, their lack of design intentions for your specific project and your team's workflow.

Let's say you're making a visual novel. Do you need a fully 3d editor? No, so having Z coordinates on all your objects is a liability: you'll have bugs with Z-fighting sprites or your designer will accidentally place gameobjects at depth and not understand why they're not rendering, because this is a 2d game and they set the rendering layer correctly not thinking about 3d space.

Specify exactly what you need and execute that, using libraries for the low level stuff, and taking responsibility for as many design decisions as you can. It will save you so much frustration. If I could go back and give one piece of advice to myself when I was learning, it would be ditch the engine - they are false promises. One size fits all means it truly fits no one.

Comment · 2 months ago
Unity is a good example. It promises ease, but is packed with bugs which you can't fix: it will kill projects or force you to hack workarounds. All the time savings of using an engine are lost to incredibly frustrating, usually inscrutable bugs (because you can't access the code to diagnose them).

For example: race conditions in animation events (killed a game jam project), contact filters not being passed to 2d collisions in the API (added days of debugging to a simple prototype, has since been fixed), list/arrays causing the editor to bug out and require a restart after editing one (in the LTS version in 2026 - unforgivable).

Sure, don't roll your own SDL (but also if you can, do - you'll be a better game developer for it). Do for example roll your own animator - you don't need their features, clarify what you actually need and design for that. Do you want to trigger scripts with frames? Should those scripts be executed before the next frame, or with it? Do you need a bones/rigging system? How should those bones warp the mesh exactly for your visual style? A game isn't just a collection of scripts moving objects around, it's a pipeline of design intentions from bottom to top. Someone else's engine will be mediocre for your project at best, and inheriting their bugs and workflows is far more painful than designing and fixing your own.

Even with frameworks like monogame, you inherit their asset pipeline and rendering API decisions. Better to create exactly what you need, and understand it.

Even when you reach the deployment phase, you'll be hit with errors and incompatibilities you couldn't foresee. E.g. the Signalr .net library is incompatible with WebGL builds, so have fun maintaining an additional js signalr bridge for your WebGL build separate to your editor build.

Comment · 2 months ago
To any aspiring game developers out there: If you need AAA-equivalent graphics and are willing to tank the overhead, use UE5. Otherwise, homebrew everything in the language you prefer (use an LLM, make sure you understand the architecture perfectly).

Using a half-baked semi-supported game engine which you don't understand will destroy your project sooner or later. The cognitive overhead of understanding someone else's code is far, far higher than using your own. If you can't handle any of this, get a developer on board who can - you aren't equipped for this.

Comment · 2 months ago
I see you stopped responding when provided with evidence.

Why?

Comment · 2 months ago
I see you stopped responding when provided with evidence.

Why?

Comment · 2 months ago
I see you stopped responding when provided with evidence.

Why?

Comment · 2 months ago
I see you stopped responding when provided with evidence.

Why?

Comment · 3 months ago
Comment · 3 months ago
Musk appeared at a far right political rally a short time later, and told them not to be ashamed of their heritage (https://www.gbnews.com/politics/us/elon-musk-afd-germany).

The AfD who he appeared in support of has been found in court to use nazi imagery in political advertising (https://www.world-today-journal.com/afds-moller-fined-e12000...).

So the seig heil didn't happen in isolation, there's a followup of explicit support for nazi-adjacent political ideologies.

Does this count as evidence to support that this was an intentional seig heil to you, even if it doesn't change your mind? What evidence would change your mind?

Comment · 3 months ago
You downloaded millions of books from shadow libraries and trained on them.

I don't care about your policies, go fuck yourself.

Comment · 3 months ago
I've seen the claimed pictures in context with their videos, they are distinctly different gestures in timing and emphasis - normal waves, without the sharp hand to chest -> locked elbow with hand outstretched motion. Again, the seig heil is a particular gesture with a particular emphasis and timing which Musk imitated precisely, twice in quick succession. Those other photos are decontextualized from gestures which were clearly different motions entirely.

You're spouting easily refuted nonsense, and then immediately making ad hominem attacks because your points are extremely weak and not backed up by the evidence you vaguely cite.

You're also getting ratioed because people here are not idiotic ideologues. Please do better.

---

I'll also leave you with a nice quote from Sartre which was directed at the fascists of the time - we've seen this shit before, we know what you're doing:

“Never believe that anti-Semites are completely unaware of the absurdity of their replies. They know that their remarks are frivolous, open to challenge. But they are amusing themselves, for it is their adversary who is obliged to use words responsibly, since he believes in words. The anti-Semites have the right to play. They even like to play with discourse for, by giving ridiculous reasons, they discredit the seriousness of their interlocutors. They delight in acting in bad faith, since they seek not to persuade by sound argument but to intimidate and disconcert. If you press them too closely, they will abruptly fall silent, loftily indicating by some phrase that the time for argument is past.”

Comment · 3 months ago
Why? The timing was precise, the motion was precise, his facial features were grimaced with intense determination. I cannot fathom calling it anything else, and I see denying it as a kind of shibboleth for "we know but we are pretending it wasn't, wink wink nudge nudge".

Either it was deliberate, or the richest man on earth is so incompetent that he accidentally made a motion exactly mimicking a seig heil while welcoming a self-proclaimed king and dictator. Twice - once towards the audience, and once towards the flag of the united states. Neither option is good.

What was it?

Comment · 3 months ago
To be fair the US has been doing this its entire history, it just stopped pretending. C.f. Hawaii, Guatemala, Cuba, Chile, "The Jakarta Method", etc. etc. etc.
Comment · 3 months ago
brilliant, I'm going to mentally append this to all benchmark results from now on.
Comment · 3 months ago
The main issue I have with grok is that Musk, its owner, did 2x seig heil at the presidential inauguration, and proceeded to gaslight the world about it (this is a strong form of dogwhistling, kind of a dog bullhorn). Therefore all services which have anything to do with Musk are ineligible for use - they are directly funding the worst kind of person.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton