theseanstewart
Joined 15 years ago
Joined 15 years ago
On the surface, "Unlimited" sounds great, but your target market is developers that know the cost of sending emails. This may result in the opposite effect as it signals your model may not be scalable if there's not enough low usage accounts to subsidize the additional costs of sending emails.
Managing their exposure to this type of media is important. They’re going to be exposed to it, and they enjoy it, so instead of fighting it we found a middle ground where we all win.
On a semi-related note. When I was a kid my parents used to make us quit our gaming session with little to no warning. This wasn't a big issue with single player games because they can be saved/paused, but that's obviously not possible with online multiplayer games. Unfortunately, that didn't matter to them, and it resulted in many interrupted gaming sessions and unnecessary consequences and behavioral issues from me and my siblings.
Now that I'm a parent, I've made a promise to my kids that I will always let them finish their current game before kicking them off. If they start a new game after they've been given the last game warning, then there's consequences. They know this, and we rarely have any issues related to behavior and gaming.
Also, another nitpick. The "on" toggle button is really ugly and doesn't fit with the rest of the UI design (which is really nice looking overall).
Is that really the case now? It's been 3-4 years since I was involved in SEO, and it was very much a thing back then.
> Click here to see what info was shared with this website after you authenticated.
What's special about 8.2.3 vs the latest firmware? I've only owned my Shield for a few months so I'm curious what I may be missing.