Recent submissions

Comment · 9 years ago
Thanks!
Comment · 9 years ago
Okay, I admit it, I'm not enlightened. Will somebody please Explain Like I'm 5?
Comment · 9 years ago
This is probably my favorite article I've read on here all year. User experience is so important and so hard and so iterative (and requires so many new sets of eyeballs) that far too many people and organizations call it quits at the 10% mark without ever realizing it -- this is as true in web design as it is in game design. It's great how spending time learning lessons in one can translate into improved performance at the other.

Mark Rosewater, lead designer for Magic: The Gathering, likes to talk about how he looks for designers with experience doing things other than designing games because they can bring new perspectives and approaches that can help redefine their game design problems in new ways. I completely agree, and again feel like that same lesson can be applied in reverse—hire great game designers to work on your UX, assuming you can pull them away from their game designing long enough! It'll be good for them and good for you.

Comment · 9 years ago
They announced the iPhone months in advance of its availability. Even the iPod was announced three weeks in advance of its availability date.
Comment · 9 years ago
I think in this case "biggest swing for the house" should be interpreted as "biggest edge in favor of the house," not anything to do with variance. Everyone knows the house always wins in the long run (that's why "the house" is so much nicer looking [well, bigger, anyway] than your house).
Comment · 9 years ago
That's why you build a personal brand while you're riding the coattails of a popular game. See Day9, who plays whatever game he feels like playing on his scheduled "day off" and streams it. He definitely has fun, even if it doesn't make him money (he recently streamed Mario, for example, which Nintendo [probably] claimed the revenue for) he's still building his personal brand and personal audience. His fans will follow him no matter what game he starts playing, because they're following him. But you're right that it's a hit-based system and if you don't become a hit (which requires a lot of effort and a lot of luck) then you're going to starve trying to "play video games for a living."
Comment · 9 years ago
No it isn't. The deal was announced today, the linked article is from six days ago. Speculation and rumors are not the same thing as a done deal.
Comment · 9 years ago
I have no faith that a Snow Crash movie would live up to the novel, as much as I want it to exist anyway. A series would be better, especially one with a planned ending.
Comment · 9 years ago
This is a brand recognition play, and LotR has huge (general audience) brand recognition.
Comment · 9 years ago
I found the Runelords series by David Farland really enjoyable and cinematic. Great exploration of a fascinating magic system, with some very memorable characters to boot.

For Sci Fi, Netflix is currently making a series based on Altered Carbon which I'm very excited for - I love that series to death (Richard K Morgan, author).

Comment · 9 years ago
Hopefully they're incentivized to pour a huge budget into these given the "competition" of the movies (and GoT) and they make it worth the Prime subscription. (Personally Prime has so much value add these days for me I can't imagine not being subscribed anyway.)
Comment · 9 years ago
Comment · 9 years ago

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton