thedirt0115
Joined 9 years ago
Joined 9 years ago
The "pencil" (the short line representing the tangent) is green when positive, black when zero, and red when negative. Note that when it is black/zero, the "pencil" line is flat. This occurs at both local maxima and minima.
[1] - I read a paper that specifically talked about step-based vs event-prediction for billiards simulation, but I can't find it now :/ Virtual Pool 4 might use the system for its physics, but don't quote me on that!
P.S. - Unity has a pretty handy built-in CharacterController class that lets you move around while respecting collisions -- you just need to add your own Gravity. Also, for more advanced character movement, Catlike Coding has a great series of tutorials: https://catlikecoding.com/unity/tutorials/movement/
Not many people know how to jump the cue ball legally, and even fewer know how to control the spin on a jump shot, so I thought these different jumps were interesting: https://billiards.colostate.edu/high-speed-video/hsv-7-23/ https://billiards.colostate.edu/high-speed-video/hsv-7-24/ https://billiards.colostate.edu/high-speed-video/hsv-7-25/
If you're looking for more instructional videos, check out the normal speed ones on https://billiards.colostate.edu/normal-video/