the-cakeboss
Joined 15 years ago
Joined 15 years ago
On a more minor note, the cursor in the login inputs at the top left of the page is too tall and intersects with the input's edges.
That of course is not to say that these sorts of efforts should be avoided, but I do think you are overestimating their impact.
Is the promise of no tracking/bubbling a big draw for you?
(And by long-form, I assume you are talking about an article or something rather than a book.) If you aren't concerned with people actually reading your text then yes, thats probably a good idea. But prefacing in this manner generally tends to disuade meaningful consumption, "why read in 4 pages what was summed up in 4 sentences", a reader might think. I think prefacing could arguably contribute to effective communication, but it stifles engagement significantly.
Just my 2 cents...
Effective visual communication, whether it be anything from body of text to an icon, is not necessarily contingent upon its complexity.
I am not that familiar with the offerings of codecademy etc, but I tend to doubt that anything taught there can replace experience and serious study of algorithms and patterns. So while I suppose there could be a site teaching about fundamentals of composition, line, form, color, typography, etc, I'd think you'd be better off reading a book on those than anything else. Any exercise you would do would have to be evaluated algorithmically, which seems very hard judging by the subjective nature of design.
Like coding most growth in design happens through actually doing it. This means developing drawing skills, rapid prototyping skills, and most importantly your eye. I don't think any of this can be adequately taught through an interactive website. My suggestion to you would be to simply begin designing.
Hope that helps...
With that all said however, the page offering explanation leaves much to be desired. I think there should be more doing and less talking so to speak. Even the text though feels unstructured and out of place, its placement seems rather haphazard, and the rag is especially rough. While I do realize this blog post isn't the product, the typography is seriously lacking there.
But with that said, being able to reduce the amount of data confronting you would most likely be an invaluable asset. I'm no musician, nor do I have much experience with DAWs, but the ideal environment, and this is true for many things, would be one that is both expressive and easy to use. I just can't see how exploding all the components in such a manner is reaching those said goals. Why can't you just explode them when need be?
Also, why is the quality of immersion important to you? Immersion as it is well known does not make for effective or powerful interfaces. Its simply a further unnecessary abstraction between a user and the data. Correct me if I am wrong, but it doesn't seem that things like BumpTop have really caught on.
There needs to be a way to encapsulate the different components of a synth, and expand them as needed. Furthermore, there need to be ways to better organize an instrument set.