testudovictoria
Joined 12 years ago
Joined 12 years ago
That's the issue I had with Okta a few years back. I used a password then later added a passkey through Bitwarden on my work laptop. Bitwarden hadn't yet implemented passkeys for mobile.
I went to authenticate through Okta on my work phone. It prompted me for the passkey. Since mobile passkeys didn't exist, I got stonewalled. I had to make a blood sacrifice just to get Okta to allow password access again.
I understand that this sort of algorithmic feed likely matches the metrics to keep people scrolling. This would also track with every app moving away from "friend" verbiage to something like followers, subscribers, or members. Users are encouraged to post _to_ their audience rather than sharing _with_ their friends.
It feels so silly expressing this, but the act of putting on a headset that completely engulfs my vision with screens, even if my space is already clear with a boundary, feels like a much bigger commitment than opening Steam. It doesn't matter if I'm standing for room scale or if I'm already seated with the headset next to me. Both cases feel like extra effort for a lesser experience.
It doesn't have to be the most socially competent engineer to gather feedback. Having the engineering team sit with the target users gives so much insight into how the product is being used.
I once worked on an administrative tool at a financial institution. There were lots of pain points, as it started as a dev tool that turned into a monstrosity for the support staff. We asked to have a meeting with some reps who were literally 2 floors below us. Having the reps talk as they worked with the tool in real time over 1 hour was worth more than a year's worth of feedback that trickled in. It's one thing to solicit feedback. It's another to see how idiosyncrasies shape how products get used.
I would argue that the competitive nature of tournaments implies that the entrants all have a copy of the game along with hardware to run the game (emulation withstanding). The only thing is streaming the event. Even then, what would be the difference between streaming a tournament and streaming myself or a small group of friends playing? It doesn't seem like that would infringe upon the core purpose of the game.
Kind of. Some TOs are calling Nintendo's bluff. Nintendo released a set of guidelines[0] on what kinds of tournaments can be hosted. However, Collision 2024 just happened with attendees and a prize pool surpassing the guidelines.
[0]: https://en-americas-support.nintendo.com/app/answers/detail/...
We missed a pretty big deadline not too long ago. In the retro, I accepted a lion's share of the responsibility. I'm a senior dev rather than a team lead, but I had my head down during a lot of the technical discussions and PRs rather than diving deep with the juniors and mid-levels. I apologized for it.
I have made myself more available since then. PRs have been under more scrutiny from everyone, and I feel like the constructive feedback and requests for comments have been flowing more openly.