testermelon
Joined 6 years ago
Joined 6 years ago
Hierarchy is a very strong driver for our motivation. But also it’s kind of hard to fight for in real life depending on the societal situations. To the point where some cultures integrate the defeatism into cosmology like the caste system.
I wish there is a systematic way to find “better things to fight for”. But I bet most of them are spiritualistic or religious in nature.
In short almost everyone wants their website to be a video game.
[1] https://www.loc.gov/preservation/resources/rfs/data.html
But the real world and money blended in creates a weird corrupt mix, just like everything. Not to mention there is a real risk for people who are already has their feet in the industry but not yet senior enough to survive or to control, for example, the AI replacements. And more than likely, the seniority required is way higher than one would think. In the end, economic drives are the dominant forces.
But have you tried it though? Don’t you think it’s time to give your story? Slam your needs to htmx and see what comes out of it’s ruins?
More than anything it seems to make sense to read it out loud in a theatrical performance.
In (my) definition, art is everything a human make or do that is capable of evoking emotional reaction from another human. So it follows that IMO, art's value is primarily societal in nature. The economic value comes afterwards.
The economic value of art mainly harnessed by people that want to evoke feelings in other people, those in entertainment industry like movie producers, game directors are an example of this. And this is where the push to make art-making labor cheaper mostly come from.
The societal value mainly comes in two forms. 1) Capturing the world around us for a record, and 2) as a medium for communication in emotional or subconscious level. This value is seperate from the economical one, and I think is the most important one.