tegling
Joined 5 years ago
Joined 5 years ago
- Brand damage (content), e.g. Cancel culture, etc when old articles are discovered later or seen in new light - Brand damage (privacy/user base), e.g. Assumed to protect identity of all old users, risk of exposing secrets, offering old user-generated content as training data to ML not wanted - IT security, potential attack surface or exposes info to use when designing attacks - Lawsuits (content), e.g copyright/DMCA or content that is deemed illegal/not properly licensed
I guess the list could be made longer.
I've recently started developing a game for fun and found my self having to put a lot of effort into figuring out whether "is this _actually_ fun and fulfilling?" or "does it only make me compulsively feel like I have to continue, waiting for the fun that's around the corner (but never shows up)?"