tarpherder
Joined 12 years ago
Joined 12 years ago
Now I don't know about The Witcher per-se but there have been a good number of multi-platform releases where performance and fluidity were compromised on XBox One.
And it doesn't just seem to be Sony, the numbers say it's Sony (especially in Europe). General consensus is that Microsoft severely botched the launch of the One and has been left to play catch-up since.
We better make sure we are still relevant by the time the Chinese have some internal chaos.
For a project a while back I once wrote something similar in OpenCL. Back then, I wasn't calm enough to realize there is probably research in this area I could use, so I wrote it all in isolation :(. It was much slower but had the aim of being able to reduce an arbitrary (but preferrably closed) highly detailed polygonal mesh to a limited set of convex polyhedra[1]. This would happen automatically (no user interaction or setup required) and reliably. The resulting convex polyhedra sets were being used to perform occlusion culling before rendering. Fond memories :)
That second shot shows nicely why that particular solution doesn't work; cyclists take to the sidewalk as the road is too crowded and dangerous.