ta_1138
Joined 2 years ago
Joined 2 years ago
Even in less obvious cases that don't involve old age, we often call something growth, when we should just say change. Sometimes we are all just more set our ways. Others, our "learning" is just abandoning principles so that we can follow random emotional fancies. Knowing when we are actually seeing the world more accurately, instead of being wrong in a different way, is quite challenging. We all want to think we are getting better, which is precisely whi we are blind to the ways in which we aren't. The convenient story often defeats what is actually true, but inconvenient.
Insurance, in a vacuum, detached from an industry is a perfectly sensible way to try to spread risk. And as you say, this fair, reasonable insurance isn't about getting extremely rich, but about being the best at identifying where the risks are, and using market power to lower costs. But with healthcare, and especially with the US peculiarities, we manage to get minimal value out of it.
People getting care don't know their options, and how different the pricing can be. Insurers are capped by a percentage of services paid, so they really are happy if everything is very expensive. Providers band together into conglomerates that make sure it's hard for insurers to lower reimbursement rates. Pharmacy benefit managers build complicated schemes that let them take a bigger piece of the pie. They even purchase pharmacies, and restrict the expensive purchases for themselves, while the local pharmacy is squeezed. All in all, it gets very expensive, with minimal control of spiraling prices, and nobody that can lower costs is incentivized to do so.
We blame insurers because that's the people that get paid first, but yes, it's not really a matter of just insurers. It's a kafkaesque system that is basically impervious to significant reform. And for good reason: Every dollar we overpay is someone else's salary. A decrease in costs per person for the same care to match, say, Spain would involve a whole lot of people making a lot less money, including many losing their jobs. Not exactly a political winner, even though the country would be better off with more efficiency
I was also told that there were attempts to make the economic simulation far more dynamic, simulating that the cargo could leave by other transport methods, as you'd find in a more serious economic simulation. That just made the game worse: The more efficient the market gets, the harder it is to find the profit, and the more likely that an old 'good' route suddenly stops making money, which is just annoying in a single player game.
It's a common problem with market-centric games: Good simulations make everything unfun, as most of the enjoyment comes from easily finding opportunities or getting away with misbehavior that would make real-life barons very difficult. This is IMO why you don't find many spiritual successors: Most steps forward would be steps back when it comes to making the game fun. So you'll find games focusing just on the tracks, but as puzzles (like the Train Valley Series). Optimizing routes trading items (spaceways), or outright market manipulation (Offworld Trading Company). Doing it all at once basically demands copying the game with newer graphics.
What you describe is ultimately just a principal-agent problem. In a world where the banks have no government protection, it can still be positive for people working at the bank to do things that are very risky for the bank. We see companies do crazy things that hurt them, but help people that work for them all the time.
Saying it's the government's fault is like blaming greed, or capitalism, or the banks. It's just principal-agent problems all the way down.
If you know you were getting all your social needs met at work, and now you don't, the companies that have moved back to the office should be a godsend for you. So why don't you just change jobs?
See the situation in modern indie videogames: Today a small team does what used to take a huge team a couple of decades ago, but you still have projects that have so much budget you cannot touch them with a small team, and difficulties getting good, small games to find audiences, as they need to deal with a different set of gatekeepers. You'll need some influencer, a blogger, or some social network algo, which can be gamed, to give you exposure. Success without paying is not impossible, but the easy route is through paying. And how much will people pay? More than you want.
Even in a world without physical scarcity, if you want eyeballs and clout, scarcity will still exist because real fame and success is limited. And based on who are the most popular organic-ish influencers, you might not like the kind of person who wins.
Which gets us back to the most important rule of a software engineer's career: make sure that the person writing your reviews really likes you.
Often the end result is having just enough red tape to turn a 2 week project into an 8 month project, and yet not enough as to make sure it's impossible for someone to, say, build a data lake into a new cloud for some reports that just happen to have names, addresses and emails. Too big to manage.
Now, if on interview you pass rate is low, it's hard to say what you are doing wrong.
If you bought a house 15 years ago large parts of north St Louis, chances are you lost money, even without accounting for said home maintenance. They one I live in didn't go up 50% in 15 years. A lot of commercial investments? Ravaged.
So while it's true that it's possible to leverage yourself more in real estate, and that said leverage is even tax advantaged, assuming that the line will go up faster than anything else in a risk-adjusted way is a very risky position to take.
If the road from H-1B to permanent residency was shorter and more reliable, the advantages of the consulting companies would shrink.
The same as if we didn't end up having to rely on lotteries. Hiring a candidate and hoping for an H-1B is quite annoying if you don't have them on staff in another country, or they are working for you in the US from an F-1. Those consulting companies that have large offices in India can happily submit large amounts of applications of people they already have in India, and be OK with 2/3rds of them not winning said lottery. A smaller company just can't play that numbers' game
So you arent' overestimating how long it takes to memorize words, but how useful having a good, normal vocabulary in the language actually is for being good at scrabble. Go look at guides for English scrabble, and see the words you are trying to memorize.
There's also all kinds of not necessarily intended communicaton from the guessers in the fact that you can listen to which words they were considering and didn't pick. Nothing in the game attempt to say that you should not consider, say, whether they were going in the right or wrong direction in their guessing, but it sure can make a difference in how to approach later clues. If they were being very wrong, there might be a need to double up on words that you intended, and that your guessers missed.
In the same fashion, nothing in the game saying that I cannot listen to those guesses as a member of the other team, whether guesser or spymaster, and then change behaviors to make sure we don't hit words they considered as candidate words without very good reasons. Let them double dip on mistakes, or not make their difficult decisions easier. It's not as if the game demands that everyone that isn't currenly guessing should wear headphones to be sure they disregard what the other team says or does.