sylware
Joined 4 years ago
Joined 4 years ago
Obvsiously engaging in pleasing as much as it can speculative/BTB hardware (to the cost of memory tables!)
There are also the 'click farms' with real humans going thru VPNs.
This is probably one of the worst "linux" ideas from valve, and by very far. This is basically the definition of accute "enshitification", which could be tainted with abuse of dominant position.
I did show how to do all that honestly and 'correctly' in my previous post. This is basically software development 101 for ELF based platforms...
As I pointed out, the real core of the issue is ELF which we know now is completely obsolete on modern hardware architectures for CPU exes and dynamic libraries and more of a kludge/bloat and issue generator than anything else (like microsoft PE+).
:p
Then, all their ELF64 binaries which require system interface shared libs would dynamically load them (libdl, dlopen/dlsym/dlclose). The system interface shared libs are libasound (the in-process audio software mixer + interface to external audio mixer daemons), the vulkan loader, and the legacy x11 client libs (with a properly tested wayland->x11 fallback).
All the remaining software should be statically loaded then, which probably mean symbol name customization to avoid collision (wayland/libxkbcommon, libz, libcurl, libressl/libopenssls, etc...)
All this does imply the usage of the following ubiquitous compiling/linking options (gcc and probably clang, tinycc? cproc/qbe? scc?): '-static-libgcc -static-libstdc++ -Wl,--enable-new-dtags' (libgcc_s is private to the distro, additionnaly it has been proven again and again its ABI cannot be trusted in the last decade+, and libstdc++ is private to the application as the distro could use another version of the shared c++ runtime, another vendor, or even statically link it to avoid c++ ABI hell... or none).
For linux native games, they should have a program (a bit like the 'verified' one which is limited to the steamdeck and steamos) with automated tools to statically verify some of this 'correctness' (the static loading of shared libs, the ELF dtags like DT_RUNPATH instead fo DT_RPATH, the glibc ABI version) of the ELF64 binaries and guide the game devs on how to fix them. The hard part is the runtime test, basically the dynamic loading of system interface shared libs (with a bit of fallback, for instance wayland->x11).
The really hard part for game/game engine devs is actually 3D programming, which must be super conservative, that to satisfy most 3D driver vendors [and versions...].
Ofc, valve should work with the devs of the major game engines in order to achieve the broadest distro support on the maximum amount of time following those guidelines (godot4/unity/UE/etc).
(I don't talk about the ELF64 relocations handled by the linux kernel and the glibc elf loader which should be stable for forever now).
If things ever move again, it would be first for the removal of ELF for a super simple exe and dynamic libs format which our modern hardware actitectures can handle roughly without kernel help: one log2 aligned segment, one entry point offset for exes, one 'userland' syscall number resolution function offset for dynamic libraries (guarded by hardware try-lock logic, which would guard an in-process 'loaded dynamic lib' tracker too: yep no more external ELF loader). Oh and of course the removal of x11. (I use such simple format for many of my personal projects).
I talked about mostly C/c++ but it is the same ABI requirement for any other compiled language mostly for dynamic loading of ELF system interface shared libs.
(the interface for joypads is the input event devices from the linux kernel).
If am talking about "linux" here, but this applies to any OS.
And maybe in the future we will get a simple hardware programming standard for all GPUs with a shader standard ISA , and then most of the driver complexity will be gone.
But they are currently doing 'anti-cheat' by far the less worse way and they should teach some others...
I am browsing 'upcoming' games (only native to linux), something happened, there is now many more diarrhea games than before. I suspect AI reverse-engineered slop.
I guess this is what they are doing.
really...
You meant deepseek?
Those applications/protocols already exist to 'work around' authoritative regimes around the world. Only their usage will be re-purpose.
And many are not "kids", and even so, "kids" will also be able to use them since those alternative communication apps are packages to be used by non-tech-savvy people.
This one is on you pal.
Namely, in the end, they will have to switch off telecommunication as a whole... well, if they are not interested in gathering intelligence about the rioters.
And then real rioters will have 'mesh communication devices', and then govs will need EM jammers too.
Sooo... govs should work on good and wide spread EM jammers instead of trying to to block DNS...
When the "measurement"/"interaction" has a catastrophic :) impact on what you want to understand, won't be easy to "understand" anything.
On the bright side, the universe did throw at us some nibbles through that 'catastrophic' fog which can be "useful".
I think, it is important to teach the mathematical emergence of our classic physics from quantum physics (well... not gravity ofc).
Another important thing to teach kids: the difference between models and reality. We were lucky this emergent physics was not chaotic and have had strong predictability and has been very stable... well we would not exist otherwise.
Is your "security" provider making love with gogol and its whatwg cartel friends or do I have active parasites on my internet lines?
Well, HN comments are kind of dead: too many AI bots and a abused "karma" system. Not allowed to disagree or provide alternatives.
Sorta no point in argumenting.
Still, we can use news and comments as a channel of communication and publishing.
And support email addresses with IP literals: mailbox@[x.x.x.x] mailbox@[ipv6:...] for those who are self-hosted and not paying the DNS mob, like myself. You can filter hard incoming emails with IP matching from the TCP connection to the content of the 'from' related headers, this is way stronger than SPF, thx.