Recent submissions

Comment · 1 month ago
I don't know where else to write this, but I want to throw the idea out there. I have long wanted to take old broodwar televised matches, many of which are terrible quality 240p, and use machine learning to convert them to into perfect Broodwar Remastered frames. This seems tractable to me because you should be able to map the terrain sets to their remastered equivalents, and the game is just a series of sprites rendered at specific frames. Even if the source quality is terrible, I imagine this is able to be extracted at high quality since you can, eg, set up an automated pipeline which generates training data. Maps from original graphics to remastered, and then again for 240p -> tilemap positions for frame camera center + sprite positions / animation index.
Comment · 1 month ago
I found the post offputting because he is insinuating a few things about the author which are clearly untrue (eg, unfamiliar with the formal verification landscape) and he's using this untrue speculation as evidence of the dangers of vibe coding. Even the edit where he says swap it out with a hypothetical person who fits the description - it's still leaving in the untrue claims about the author.

It doesn't seem unreasonable to think it mean if I were to make up speculative negative assumptions about you which undermined something you've been working hard on for a long period of time.

I know nothing about the author, I'm just watching this whole spectacle unfold.

Comment · 1 month ago
Linux Mint mentioned on their blog that they would be using the Rust versions.
Comment · 1 month ago
My problem with flatpak is that the underlying runtime has a limited lifespan. I used the Sublime Text 3 flatpak for many years, and it was deprecated a few months ago because the runtime it was using was no longer supported. This caused people to update the flatpak to Sublime 4, which is good, but I only have a license for 3. In the end I just downloaded the binary for 3 from their website, and it still just worked. Flatpak still doesn't save you from bitrot.
Comment · 1 month ago
I have had my account since like 2013. I browse the site and hit like on things, but I only have a handful of posts going back over the years. Occasionally, when I do try to post, it stops me because they think I am a bot. Meanwhile, I see what are clearly and unambigously bots follow me all the time, I see identical messages repeated across obvious botnets. Their bot detection is just very bad.

Also, while we're on the subject, I used to have two factor enabled. After Elon bought the site, they forced me to disable two factor for insane reasons, iirc you needed to pay for a blue checkmark if you wanted two factor. Today for the first time they've started blocking my access to even view the site until I authenticate with a qr code from an android or ios device. The future of the internet is bleak.

Comment · 1 month ago
You're comparing the challenge of building game engines in the 90's with the more open-ended AGI research. It's different enough that I don't think it's valid to conclude he's less productive now based on impact over time.
Comment · 3 months ago
People point to the equivalent API costs to show that they are getting a great deal on the subscription, 10,000 dollars worth of tokens for 200 dollars. I do wonder if it's the other way around though - are the API users simply getting ripped off? I have seen Dario say in multiple interviews that they are profitable on inference, which maybe he was only meaning to refer to API usage, but that's not the impression I got.

It's not a 98% margin loss if your users are unwilling to pay 50 times the cost that they were previously paying, and if they have other options like open source providers. The calculus isn't so simple because some portion of users would switch to API, and so it's about how many would continue using the service rather than leaving for a competitor.

I'm aware they need to recoup the enormous cost of training and data centers, but on a purely inference cost level I'm not convinced that the 200 dollar plans are unprofitable.

Comment · 3 months ago
I'm so jaded at this point. The AI translation from Bun to Rust doesn't bother me, I think it's interesting, but that this blog was so clearly written by LLM's is offputting for some reason. I think after having to interact with LLM's for much of the day, it's exhausting to read LLM speak in so many things I see online. It feels almost disrespectful to the reader. It's written from a first person perspective, but Jarred did not write these words.

I was looking forward to this blog post too, but in retrospect I don't know why. I could have had an LLM generate a hypothetical of what this blog post might have looked like and it would have probably been able to get close.

I feel like we've replaced unique voices on the internet with the same style / author, which might be more tolerable if the breathless LLM writing style wasn't so jarring. Contrary to the amount of times "But honestly" or "genuinely" is mentioned, nothing about having your LLM speak for you feels honest or genuine.

I know it's not cool to leave responses like this, but I'm really tired of all of this at this point. The ironic thing too is that it might actually be better to have LLM written text be so distinct so that you can still pick out when a human has actually authored something. Again, this is a blog post from Anthropic about having an AI translate 500k+ lines of code in 11 days, so I guess my disappointment is my fault for expecting otherwise.

Comment · 4 months ago
Because it is general purpose. We did not have the ability to create a single robot form which could do all of these minor, finicky, and opened ended tasks. Now that seems within reach. The nice property of humanoid robots is that the world is already made for human form, and so if you're trying to replace people naturally this is what you'd want.
Comment · 5 months ago
Hi Lunixbochs, thank you for the comment. One of my take aways from the article was that you were considering removing the ability for Talon to work on x11 in the future. I appreciate the correction. I understand that you're dealing with a lot of unpleasant support requests (especially because people who have to use Talon are probably frustrated at having lost the ability to use their machine normally). I am sorry if I added to that, I do genuinely think you've made the world a better place.

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