strangecasts

Joined 11 years ago

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Comment · 44 minutes ago
You joke but when I first picked up C, I did find it quite helpful to write it in a plain text editor and write my own Makefiles to understand what project setup the IDEs would abstract away - our uni also had pen-and-paper exams where relying on autocomplete would have been difficult :)

(Likewise I can see "you should have read through your generated code and understood the key points yourself" becoming the rule of thumb for keeping maintainers accountable in a project, keeping the pace of changes manageable, and keeping the codebase from becoming a rat's nest _only_ agents can work with)

Comment · 51 minutes ago
Author goes by it/she
Comment · 28 days ago
Because they cost money to run - Simon is discussing this in terms of the billing from services, not some hypothetical scenario with LLMs spending money on your behalf

If you were recommending VPS providers to someone new to making web apps, it would be malpractice to recommend one that can bill them thousands if they misconfigure things (like AWS previously did), and Simon's argument is that LLMs should likewise favor services with budget caps

Comment · 28 days ago
I don't think Simon means you should hand off the spending to agents/LLM (which would also make me uneasy) but that if you're probing one for hosting/SaaS providers they should default to recommending ones with budget caps
Comment · 1 month ago
Thus biasing submissions' language and content towards those most palatable to those open-weight models, creating further incentives to generate articles wholesale with them, and incentives against publishing null findings
Comment · 1 month ago
Comment · 1 month ago
Incorrect, there are plenty of people who ignore or fail to recognize the purpose of a rule as a completely free service, as any forums mod or OSS project maintainer can attest to
Comment · 1 month ago
I think it has more to do with what kind of data they have access to at runtime - IIRC DLSS upscaling has only required the previous frames and motion vectors, so requiring depth buffers would mean it was no longer a "drop-in" replacement

> I'd also be interested in how post-processing fits in with this.

I think screenspace effects like film grain and tonemapping are excluded in the same way UI elements are rendered separately from the game.

Comment · 1 month ago
The "if they wanted you to follow the spirit, the letter should have been different" argument grants membership in the society of people known throughout history as "the reasons we can't have nice things"
Comment · 1 month ago
There really has to be a better alternative to NOVA for these studies, it makes it very difficult to separate specific preparation steps or additives from the effect of "people with money and free time to cook at home are healthier", creating an environment where people can simultaneously interpret "no UPFs" as "no fast food" and see the benefits they would from almost any reasonable planned diet, or as "no food processing whatsoever" and start trying to DIY baby formula
Comment · 1 month ago
Software licenses aren't enforced by magic but they are social contracts: even if nobody has the resources to go after you for doing it, it is pretty clearly against the permissive licenses' spirit to misrepresent yourself as the author
Comment · 1 month ago
The technical report suggests it does not use the depth buffer: https://research.nvidia.com/labs/adlr/files/DLSS5_Report.pdf

> The inference interface uses the engine-rendered RGB image as a dense, registered observation of visible scene appearance. It provides dense, pixel-aligned evidence for object support, occlusion boundaries, composition, and local material properties; engine motion vectors separately provide temporal correspondence.

> Existing image generative models commonly rely on text embeddings, exemplar images, or spatial control fields such as depth, edges, segmentation, and pose [...] These conditions are effective for general-purpose generation and editing, but they do not uniquely determine the object identities, materials, visibility relationships, lighting decisions, and pixel-aligned detail contained in an engine-rendered frame. DLSS 5 is therefore conditioned on the rendered frame itself.

Comment · 1 month ago
I was not making an argument about people, I was trying to identify specific reasons why models can produce samey UIs unless guided
Comment · 1 month ago
Worth remembering it is running a single-step diffusion model working in pixel space to generate each frame, it's a technical feat in itself that people are even using the words "frames per second"

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