sseneca

Joined 8 years ago

Karma
157
Submissions
33
Member since
Nov 4
https://ssene.ca
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Recent submissions

Comment · 4 years ago
F-Droid?
Comment · 4 years ago
I use a 6s on iOS 15. It runs well.
Comment · 5 years ago
Weird, I've been using `toolkit.legacyUserProfileCustomizations.stylesheets` for a lot more than three versions.
Comment · 5 years ago
Dendrite is written in Go, Conduit is written in Rust
Comment · 5 years ago
Comment · 5 years ago
They've said they're going to disable FLoC. Still, this is one of the benefits of Firefox, it's not based on Chromium at all so it's out of the question.
Comment · 5 years ago
I agree, this is essentially what I was getting at in my original comment. Counter Strike is not Valve's game. They picked it up when it got popular and since then have done less than the minimum. And despite this they generate hundreds of millions each year off of it? Perfect.
Comment · 5 years ago
Comment · 5 years ago
I think Valve's ineptitude in regards to CS:GO becomes easier to explain when considering their history with Counter Strike.

The game that became 1.6 wasn't even their game. It was a mod for the original Half Life and they hired the modders after it got popular.

Then CS:Source came around the same time HL2 did. That is to say it exists only because HL2 did, and Source is just HL2 with guns (lol). It was very divisive in the pro scene and the majority of professional players rejected it.

GO's history is even worse. It wasn't even meant to exist at first; Hidden Path were porting CS:Source to consoles and Valve decided that it could live as its own game. They release it in 2012 and, by all accounts, it sucks. Nobody plays it. Things begin to change when they create a virtual economy (skins) and admittedly do actually improve the game a fair bit. It's only when the game sees those improvements (2013-14?) that the pro scene finally moves from 1.6 to GO.

So the situation in 2021: The most popular game on Steam is a game which, according to Valve themselves, shares 75-85% of its code with a game released almost 20 years ago (Half Life 2), and which everybody knows is a complete and utter mess under the hood (thanks in part due to the source code getting leaked, also thanks to ex-devs sharing their stories of their time working on CS:GO). This along with Valve being notorious for just not having the internal incentive structures to get bugs fixed (hence GO's spaghetti code)... it's easier to understand (but not excuse!) Valve's attitude for serious security flaws like these.

I am similar to you in that I have about 1000 hours in CS:GO, and I've spent many 1000s of hours watching the pro scene. I love Counter Strike, but with Valve the way it is, I don't see how these fundamental flaws will ever get fixed. Look at how they're allowing Valorant to decimate the North American CS scene, just like they allowed Overwatch to take from TF2's player base back in 2016.

Comment · 5 years ago
They have https://dendrite.matrix.org, and they use Dendrite to test new features (like Spaces). But its issue is it's not feature complete so I don't think it sees that much usage.
Comment · 5 years ago
I'm excited for Dendrite, their new homeserver written in Go which will hopefully solve at least some of these performance issues. I've hosted a Dendrite server for a couple months now, but haven't had the chance to use it much.

With that said, it's been disappointing to see how slow development has been on it. Hopefully it picks up and they can get it out of beta this year.

Comment · 5 years ago
As the other user said, BattleEye now bans for this. I used a VFIO set up for a number of years but had to switch because of it.
Comment · 5 years ago
Ah. So, if a Windows application runs in ring 0, it can put malware in a place such that it can then interact with the Linux install?

Is there _any_ way to bypass this, apart from separate machines? I didn't know this was possible.

Comment · 5 years ago
> Some game companies (riot games) even install their anti-cheat software so that is loads in the ring 0 space.

Why are separate machines required, rather than dual-booting? (i.e. Windows for games, Linux for everything else)

Comment · 5 years ago
The outrageous profit Valve make from skins and the like is only half the story imo, their internal structure is the rest. Some of the stories ex-devs share from that place are just... idk, they explain the company’s apparent ineptitude

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