squarecat
Joined 15 years ago
Joined 15 years ago
I just want to clarify that the awful marketing you are speaking of is the one that caused you to look at the product...
It seems like such an obvious engagement tactic, I'm surprised so many companies don't employ it.
(That said, those same emails will piss me off more than anything else if I've JUST purchased the product for full price. Another seemingly obvious fail.)
My basis was that the button pusher was critical to your business and automation was not feasible, since you would have done that from the beginning. I don't know which economic concept this describes, but the idea is that you are compensating the button pusher based on their absolute, objective value (no pushing, no profit) rather than subjectively (skill-less "schlep").
As I understand it, your scenario is how unions justify their continued existence.
(If you're not already an American Republican, you really should look into it. trollolol...)
Having recently rewatched Gattaca and falling in the Asperger range of ASD, I can't help but wonder if studies of this nature will nudge us closer to passive forms of eugenics. We're certainly within the realm of feasibility at this point...
You say "Of course your app should be useful", yet your post opened with "Chances are, someone has already thought of your app idea". So to me your post communicates, "Since your app is just another knockoff, polish it up real nice and hope for a media/celebrity mention or a front page link on HN/Reddit."
My tendency would be to say, "Of course your app should have a decent UI" but having owned a few Android devices and an iPhone, my experience is that utility trumps all. It's not unusual for very useful apps to exhibit truly shameful user experience. They may have a high utility factor and even have a polished interface, but be terrible to actually use. (We're going to assume through all of this that we're not even talking about minimal bugs or smooth, consistent performance, those should also be a given.)
Plus half of your first point was really your second point -- in essence, "Getting People to Use Your App" boils down to "Figure out a strategy to get popular."
Look, all I'm trying to say is that surely, with your background, you have more insight to offer than "...make your app high quality. Hike up production value. Make it really good."
Liiike??
1) Solve an actual problem.
2) Resemble/enhance something people already enjoy.
Because the article's #1 point is entirely valid and thoroughly unnecessary for popularity. And #2? Well, good luck with all that (no, seriously, that's exactly what you need.)