spidey1
Joined 10 years ago
Joined 10 years ago
[3] Sonic Pi - Music creation tool that uses ruby for instruction
Godot is good enough for a lot of 3d games especially if you have stylised art that doesn't need the highest fidelity rendering.
If I was trying to make a high production, high realism, commercial 3d game I would probably look at Unreal engine over Unity because I think the former is better but also Unity have shown they're willing test the limits of money extraction from their licensees, Unreal so far haven't pulled any similar nonsense as far as I'm aware.
Based on what I've read here, other sites, friends and colleagues, I should have changed jobs at least a couple of times by now but I've been here almost 4 years now and don't regret it. If you've found a place that you find fulfilling then I don't think I need to follow conventional advice. The downsides are less exposure to different project types and not working with a bigger team of experienced devs. I need to compensate for this by putting in extra effort on my side but I still think I've made the right choice for now.
I think if I ended up in a commercial dev job, I would have started looking at other options as well. It makes a real difference when you see you work being used for a greater good.
While you're considering other options, maybe also consider joining a smaller dev team where you have more autonomy and less red tape.