spathi_fwiffo
Joined 13 years ago
Joined 13 years ago
Fabs.
Either needing more fabs, new types of fabs, retooling existing fabs.
All of that takes years.
maybe we can design our way out of that too. But, I suppose that would be the similar breakthrough you are mentioning.
Human can no longer be concise when asking for a few sentences instead of 20 paragraphs of BS they don't want to read when all they want is a summary to verify the general direction of the prompt-work before digging into the details.
such progress!
Probably get sued up to the Supreme Court like pharmacists that don't want to accept birth control prescriptions. Which may not work out that great with how much the current court hates freedom.
but, really, if the product or service is legal, payment processors should have to accept the payment. Same for all the other categories of product they are blocking with similar methodos.
Maybe they read your comment and fixed it?
i'll probably read the test, but that's some high quality posting from the get-go!
Had to get to PART 6 to answer my first question: What is an "ROV"?
"The solution was to use an ROV, Remote Operated Vehicle "
The fact that we all have to screen our calls is just insane. Makes phones almost useless for their intended task.
There had/have been recurring problems with elevators and inventory. I would get ejected into space; no leg breaking.
I think just the way they mesh the world together makes that something that has been hard for them to fix.
The inventory issues are what got me to stop playing. Long inventory load times, and then 75% of the time, inventory would be lost or permanently broken (items lost/can't add new things to inventory).
Still fun for a few days. Pretty graphics. Space flight was fun. FPS missions needed a lot of work, but functional.
Another thing that made me quit, was the tedium of setup. You respawn quickly, from death into the hospital (unless you end up in prison, for shooting an at FPS guard that looks 90% exactly like an FPS enemy (then you get the prison play loop, which is fun once or twice)). But, then you need to take the elevator (chance of instant death) down to the ground floor. find the train. wait for the train. take the elevator (chance of death; or stairs if you are lucky [ i feel like there's a 'I'm gonna git you sucka' joke in here ]) to the shopping district. Wander around the shopping district (which is different on each planet) to hopefully find new Armor, Rifle, Mining tool, Gravity-gun tool (not all planets have the things you need, even)... then get back to the train and repeat for the space dock. then elevator to your ship bay. ... that's like 10-30 minutes. it just gets tedious. - probably more fun playing with groups of people, but it got too tedious playing solo.
Was an early Kickstarter backer, so I'll try it again at some point when it is more polished.
Agree that what I paid for was mainly a modern Wing Commander/Freelancer type game, and they are overreaching by a lot. I think the First-person-shooter stretch goal was added later in the funding campaign.
I also feel like a lot of the kick-starter ships have been power-creeped (and they also seem to be lagging behind in quality updates; because CIG has to design and sell new ships to make more money to fund development, and then most of that money goes to make new ships).
They should not be making new ships at all at this point, unless those ships are required for the single player campaign. Focus should be on game systems and game play.
I still use their reviews as a reference point, but for a lot of things I don't really go for their top selections.
Same with that situation. One shot code from prompt is still not great. Maybe if you had a prompt with highly detailed requirements for structure and code formatting it would be ok.
I generally hate the look of AI gen code, so I have some pretty detailed code formatting rules for even small edits. And the AIs still ignore them some of the time.
I don't know what I'm getting at here; other than. It is acting pretty human like at this point in the code delivery phase. Human as in asking someone to do your work for you and you not always getting back what you want; as opposed to being good enough to replace your actual work (assuming you are good at the task you are asking from the Agent -- does work pretty fast though. which makes it a trade off worth considering; but then your time is in picking through the code to confirm it is correct).